06-29-2018, 07:37 AM
Hi guys,
how are you? The DLC#2 for Fatal Bullet has finally been confirmed for july 3rd, so I thought of going through the games files once again.
To extract the files is simple enough. Using umodel and using the settings UE4.17 and the games AES key, just navigate to the model files and textures( and maybe even materials) and hit export.
The AES-Key is
The Textures are usually laid out like this:
_cv - the Color Mask
_n - the Normal Map( and maybe ambiant occlusion as well)
_mres - the Metallic,reflection emission and specular maps seperated by color channel
_d - the Diffuse Map
The Textures color has to be recreated by eye/screen shot/ official artworks/anime images, as I don't know how to find or extract the color values.
The Monster/Boss/Non Human models, as well as the Weapons and map props like chairs, doors and walls seem to work properly, as they don't need assembling.
However where I'm struggling with is the assembled Character Models. Whenever I try to export for example LLENN from 3d Studio Max(tested with 2014,2015 and 2018) as an FBX file, either the program crashes(when editing a reimported FBX), or the face and the hair meshes will be reset to the ground in blender 2.79.*
Are there any tricks that I could use? Preferably( unless there is no better way without) without having to do the editing in blender, as I'm still new to handling this behemoth of tool.
* the model seem to work in noesis and unity without this annoying bug. Example here.
** an image of the bug I'm referring to will be added to this post later, to clarify what I mean.
Edit: I've solved the problem. I literally had the solution sitting in plain sight the whole time watching Progress on the rips(Fire Emblem Warriors and Xenoblade Chronicles 2) by Kurokairaku. The solution is to press Alt+G, Alt+S and Alt+R to reset the translation from within Blender.
how are you? The DLC#2 for Fatal Bullet has finally been confirmed for july 3rd, so I thought of going through the games files once again.
To extract the files is simple enough. Using umodel and using the settings UE4.17 and the games AES key, just navigate to the model files and textures( and maybe even materials) and hit export.
The AES-Key is
Code:
h67GrjX2aGMgrAQeNwf9VmCYbt50ylJFeP3rIhbxh4e9bZXnqm8sbvEjWGOi6rgs
The Textures are usually laid out like this:
_cv - the Color Mask
_n - the Normal Map( and maybe ambiant occlusion as well)
_mres - the Metallic,reflection emission and specular maps seperated by color channel
_d - the Diffuse Map
The Textures color has to be recreated by eye/screen shot/ official artworks/anime images, as I don't know how to find or extract the color values.
The Monster/Boss/Non Human models, as well as the Weapons and map props like chairs, doors and walls seem to work properly, as they don't need assembling.
However where I'm struggling with is the assembled Character Models. Whenever I try to export for example LLENN from 3d Studio Max(tested with 2014,2015 and 2018) as an FBX file, either the program crashes(when editing a reimported FBX), or the face and the hair meshes will be reset to the ground in blender 2.79.*
Are there any tricks that I could use? Preferably( unless there is no better way without) without having to do the editing in blender, as I'm still new to handling this behemoth of tool.
* the model seem to work in noesis and unity without this annoying bug. Example here.
** an image of the bug I'm referring to will be added to this post later, to clarify what I mean.
Edit: I've solved the problem. I literally had the solution sitting in plain sight the whole time watching Progress on the rips(Fire Emblem Warriors and Xenoblade Chronicles 2) by Kurokairaku. The solution is to press Alt+G, Alt+S and Alt+R to reset the translation from within Blender.