07-17-2018, 12:26 PM
07-17-2018, 05:10 PM
Depends on the game really. There's no standard to it. (Although there are some tricks which work in a lot of instances. More on that later)
For Sonic Mania, IIRC assets are stored in a Data.rdsk archive file. This steam post is a tutorial on unpacking it: https://steamcommunity.com/app/584400/di...180283239/
As for Enter the Gungeon, it's made in Unity so you can use the Unity Studio tool to unpack the .assets files
If a game is built on a popular engine or framework there's usually tools to rip assets.
There are also applications designed to search and extract assets in files such as ResourceHacker and MultiExtractor
If you are absolutely desparate and have no other recourse for a game that you have no idea how to extract there's DirectX and OpenGL rippers (although OpenGL is a little sparse on that front).
For Sonic Mania, IIRC assets are stored in a Data.rdsk archive file. This steam post is a tutorial on unpacking it: https://steamcommunity.com/app/584400/di...180283239/
As for Enter the Gungeon, it's made in Unity so you can use the Unity Studio tool to unpack the .assets files
If a game is built on a popular engine or framework there's usually tools to rip assets.
There are also applications designed to search and extract assets in files such as ResourceHacker and MultiExtractor
If you are absolutely desparate and have no other recourse for a game that you have no idea how to extract there's DirectX and OpenGL rippers (although OpenGL is a little sparse on that front).