08-12-2018, 02:07 PM
Pages: 1 2
12-16-2018, 02:10 PM
SpriteSheet Analyser V8.5
- You can now saves sprites on individuals files, or "De-sheet" a spritesheet.
- The correlation percentage for mother/children can now be modified. If a palette doesnt show as a children, lower this value.
- A minimum amount of pixels per sprite for dupe or palette swap detection can now be set, can be used to reduce the amount of false positive with font or other small unrelated sprites.
- You can now saves sprites on individuals files, or "De-sheet" a spritesheet.
- The correlation percentage for mother/children can now be modified. If a palette doesnt show as a children, lower this value.
- A minimum amount of pixels per sprite for dupe or palette swap detection can now be set, can be used to reduce the amount of false positive with font or other small unrelated sprites.
12-16-2018, 02:45 PM
hmmm... I'll give this a look. Seems useful
11-28-2020, 05:13 PM
SpriteSheet Analyser V11
-Preview Animation menu has been implemented, will display the sprites of the selected palette, or all sprites if none is selected.
-Now detect automatically the background of the sheet, and confirm with the user that it is the correct background before loading.
-Color square change size depending on the number of colors in the sheets. Sheets that have a high amount of color will have much smaller square.
-You can now Drag and drop with middle mouse button to move the view port.
-You can now change the color of the grid in the Config. Grid menu
-Color sorting algorithm changed, iz a lot more pretti now ^^
-Loading algorithm greatly optimized, loading time are now 5 times faster
Some benchmark:
Normal sheet :0.58 Sec
https://www.spriters-resource.com/snes/c...heet/2514/
Big sheet (1408X3680, 2150 sprites): 33sec
https://www.spriters-resource.com/playst...eet/22640/
Sheet with a high amount of colors ( 22k) : 10sec
https://www.spriters-resource.com/custom...et/101296/
-Preview Animation menu has been implemented, will display the sprites of the selected palette, or all sprites if none is selected.
-Now detect automatically the background of the sheet, and confirm with the user that it is the correct background before loading.
-Color square change size depending on the number of colors in the sheets. Sheets that have a high amount of color will have much smaller square.
-You can now Drag and drop with middle mouse button to move the view port.
-You can now change the color of the grid in the Config. Grid menu
-Color sorting algorithm changed, iz a lot more pretti now ^^
-Loading algorithm greatly optimized, loading time are now 5 times faster
Some benchmark:
Normal sheet :0.58 Sec
https://www.spriters-resource.com/snes/c...heet/2514/
Big sheet (1408X3680, 2150 sprites): 33sec
https://www.spriters-resource.com/playst...eet/22640/
Sheet with a high amount of colors ( 22k) : 10sec
https://www.spriters-resource.com/custom...et/101296/
04-06-2021, 02:27 PM
SpriteSheet Analyser v14.1
-Palettes are now more efficiently organized
-While modifying a color, a sprite is displayed to preview the modified color.
- "Sort Sprites" menu has been added. Allow to reorganize all sprite on a sheet depending on their palettes.
-Added "Pixel Art Helper" menu. Tells you what is the most appropriate colors to use in a IRL pixel art project depending on the selected sprite's palette and the colors you have IRL
SpriteSheet Analyser v14.2
-Some quality of life improvement for the pixel art helper.
-Palettes are now more efficiently organized
-While modifying a color, a sprite is displayed to preview the modified color.
- "Sort Sprites" menu has been added. Allow to reorganize all sprite on a sheet depending on their palettes.
Sorting example:
Preamble:
I have about 120 colors for my beads project. However, it doesn't do me much good if i cant choose the most appropriate colors. Hence why this little tool.
Explanation:
First, you need to load into SSA a .txt file containing the names and the RGB value of your IRL colors using the following format.
"ColorName;R255G255B255
ColorName;R255G255B255"
For example:
Secondly, load a sprite sheet and select a sprites.
Thirdly, open the "Pixel Art Helper" menu. The first column of colors is the sprite's palette. The percentage next to it is how much the most appropriate color you have in the IRL colors fit. The third column is the colors of your IRL palette. You can also change those colors manually if those chosen automatically doesn't seem right.
-Pressing the "Preview" button will update the image on the left depending on the your IRL colors you have chosen.
-Pressing the "Restore" button will reset the image on the left.
-Pressing "Change Sprite" will update the sprite on the sprite sheet directly.
-Pressing "Change Pal." will update the palette and change every sprites using that palette on the sprite sheet.
I have about 120 colors for my beads project. However, it doesn't do me much good if i cant choose the most appropriate colors. Hence why this little tool.
Explanation:
First, you need to load into SSA a .txt file containing the names and the RGB value of your IRL colors using the following format.
"ColorName;R255G255B255
ColorName;R255G255B255"
For example:
Code:
White;R255G255B255
Black;R0G0B0
Skin21;R159G116B84
Skin20;R214G171B137
Skin19;R226G210B184
Skin18;R238G202B140
Skin17;R222G189B154
Skin14;R244G207B163
Skin13;R255G223B178
Skin12;R228G209B176
Skin37;R240G227B210
Brown26;R72G68B65
Brown25;R96G83B75
Secondly, load a sprite sheet and select a sprites.
Thirdly, open the "Pixel Art Helper" menu. The first column of colors is the sprite's palette. The percentage next to it is how much the most appropriate color you have in the IRL colors fit. The third column is the colors of your IRL palette. You can also change those colors manually if those chosen automatically doesn't seem right.
-Pressing the "Preview" button will update the image on the left depending on the your IRL colors you have chosen.
-Pressing the "Restore" button will reset the image on the left.
-Pressing "Change Sprite" will update the sprite on the sprite sheet directly.
-Pressing "Change Pal." will update the palette and change every sprites using that palette on the sprite sheet.
-Some quality of life improvement for the pixel art helper.
04-29-2021, 09:29 AM
Spritesheet Analyser v15.1
-Added the "Compares Sprites" menu. Allow to see the differences between 2 sprites: the position of the different pixels, the differences in their palettes and what colors are palette swap.
-Added the "Compares Sprites" menu. Allow to see the differences between 2 sprites: the position of the different pixels, the differences in their palettes and what colors are palette swap.
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