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Full Version: Barnyard Movie Game Models. (WIP)
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I've ripped some of the character models with ninjaripper via the PC version of Barnyard, however the textures are pretty much screwed up in some form as seen in this image.



[Image: tumblr_pbyvrnFgVO1u7vsleo3_640.png]
Well, at least they're in their T-pose.
How are the UV maps? Did you get any texture image extraction?
(07-23-2018, 01:27 AM)Raccoon Sam Wrote: [ -> ]Well, at least they're in their T-pose.
How are the UV maps? Did you get any texture image extraction?

I got the textures ripped and they're loaded. the UV maps is something I'll have to look into.

This is on 3ds Max 2019 just to be aware
(07-23-2018, 03:25 AM)Shadowluigi Wrote: [ -> ]
(07-23-2018, 01:27 AM)Raccoon Sam Wrote: [ -> ]Well, at least they're in their T-pose.
How are the UV maps? Did you get any texture image extraction?

I got the textures ripped and they're loaded. the UV maps is something I'll have to look into.

This is on 3ds Max 2019 just to be aware

Just bare in mind that I'm pretty much new to this model ripping scene as much as the next guy when it comes to ninjaripper as a model ripping program
Check if they are the right textures. If yes, please use this max script:
https://p3dm.ru/soft/3ds-max-plugins/923...epair.html
This can repair the brocken UV.
(07-24-2018, 01:07 AM)sutinoer Wrote: [ -> ]Check if they are the right textures. If yes, please use this max script:
https://p3dm.ru/soft/3ds-max-plugins/923...epair.html
This can repair the brocken UV.

Thanks for the link. I'll try this

(07-24-2018, 04:29 AM)Shadowluigi Wrote: [ -> ]
(07-24-2018, 01:07 AM)sutinoer Wrote: [ -> ]Check if they are the right textures. If yes, please use this max script:
https://p3dm.ru/soft/3ds-max-plugins/923...epair.html
This can repair the brocken UV.

Thanks for the link. I'll try this

I think that's actually for something else instead of ninjaripper in 3ds max.

I'm pretty sure it's for those who use 3d ripper DX from what I've seen.
[Image: B2fm2.png]

Play around with UV Coord in the importer. Increase or decrease them both by 1, so it's like U = 6 V = 7, U=7 V=8, U=9, V=10, U=1 V =2, etc
(07-24-2018, 08:25 AM)lemurboy12 Wrote: [ -> ][Image: B2fm2.png]

Play around with UV Coord in the importer. Increase or decrease them both by 1, so it's like U = 6 V = 7, U=7 V=8, U=9, V=10, U=1 V =2, etc

tried that method just then but to no Avail. I tried each value from forward to backward and it didn't do much. here are the files so that you could try it for yourself.

http://www.mediafire.com/file/kgo7qygzrz...e_1496.rar
decided to try the unwrap uvw modifier on 3ds max.

It's gonna be hard considering that the uvs are fucked.