07-22-2018, 11:47 PM
I've ripped some of the character models with ninjaripper via the PC version of Barnyard, however the textures are pretty much screwed up in some form as seen in this image.
(07-23-2018, 01:27 AM)Raccoon Sam Wrote: [ -> ]Well, at least they're in their T-pose.
How are the UV maps? Did you get any texture image extraction?
(07-23-2018, 03:25 AM)Shadowluigi Wrote: [ -> ](07-23-2018, 01:27 AM)Raccoon Sam Wrote: [ -> ]Well, at least they're in their T-pose.
How are the UV maps? Did you get any texture image extraction?
I got the textures ripped and they're loaded. the UV maps is something I'll have to look into.
This is on 3ds Max 2019 just to be aware
(07-24-2018, 01:07 AM)sutinoer Wrote: [ -> ]Check if they are the right textures. If yes, please use this max script:
https://p3dm.ru/soft/3ds-max-plugins/923...epair.html
This can repair the brocken UV.
(07-24-2018, 04:29 AM)Shadowluigi Wrote: [ -> ](07-24-2018, 01:07 AM)sutinoer Wrote: [ -> ]Check if they are the right textures. If yes, please use this max script:
https://p3dm.ru/soft/3ds-max-plugins/923...epair.html
This can repair the brocken UV.
Thanks for the link. I'll try this
(07-24-2018, 08:25 AM)lemurboy12 Wrote: [ -> ]
Play around with UV Coord in the importer. Increase or decrease them both by 1, so it's like U = 6 V = 7, U=7 V=8, U=9, V=10, U=1 V =2, etc