07-22-2018, 11:47 PM
I've ripped some of the character models with ninjaripper via the PC version of Barnyard, however the textures are pretty much screwed up in some form as seen in this image.
![[Image: tumblr_pbyvrnFgVO1u7vsleo3_640.png]](https://78.media.tumblr.com/076dd5d9c619bdcfb3a77e8d07ba0643/tumblr_pbyvrnFgVO1u7vsleo3_640.png)
![[Image: tumblr_pbyvrnFgVO1u7vsleo3_640.png]](https://78.media.tumblr.com/076dd5d9c619bdcfb3a77e8d07ba0643/tumblr_pbyvrnFgVO1u7vsleo3_640.png)
(07-23-2018, 01:27 AM)Raccoon Sam Wrote: [ -> ]Well, at least they're in their T-pose.
How are the UV maps? Did you get any texture image extraction?
(07-23-2018, 03:25 AM)Shadowluigi Wrote: [ -> ](07-23-2018, 01:27 AM)Raccoon Sam Wrote: [ -> ]Well, at least they're in their T-pose.
How are the UV maps? Did you get any texture image extraction?
I got the textures ripped and they're loaded. the UV maps is something I'll have to look into.
This is on 3ds Max 2019 just to be aware
(07-24-2018, 01:07 AM)sutinoer Wrote: [ -> ]Check if they are the right textures. If yes, please use this max script:
https://p3dm.ru/soft/3ds-max-plugins/923...epair.html
This can repair the brocken UV.
(07-24-2018, 04:29 AM)Shadowluigi Wrote: [ -> ](07-24-2018, 01:07 AM)sutinoer Wrote: [ -> ]Check if they are the right textures. If yes, please use this max script:
https://p3dm.ru/soft/3ds-max-plugins/923...epair.html
This can repair the brocken UV.
Thanks for the link. I'll try this
(07-24-2018, 08:25 AM)lemurboy12 Wrote: [ -> ]
Play around with UV Coord in the importer. Increase or decrease them both by 1, so it's like U = 6 V = 7, U=7 V=8, U=9, V=10, U=1 V =2, etc