I normally only post spritework on here, but there's an 'other creativity' thread, so I might as well at least tease some models I've made.
So here are some Star Trek-inspired models! You can probably recognize the more iconic classes of ship.
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Huh! I'm surprised more folks haven't talked about the idea of Lego Star Trek. BTW, did you make those from scratch, or use one of those Lego-type CAD programs with all the bricks usable to build those?
Well, I can see you use LDD. Not a bad program, indeed.
Do you run into any problems with projects exceeding 30,000 bricks? I find I have trouble with trying to save a project when it exceeds that number. :/
(10-25-2018, 06:55 PM)titleknown Wrote: [ -> ]Huh! I'm surprised more folks haven't talked about the idea of Lego Star Trek. BTW, did you make those from scratch, or use one of those Lego-type CAD programs with all the bricks usable to build those?
I used LDD, I use that for most of my projects because of my continually-low brick collection.
(11-05-2018, 11:50 AM)Kuro-chan Wrote: [ -> ]Well, I can see you use LDD. Not a bad program, indeed.
Do you run into any problems with projects exceeding 30,000 bricks? I find I have trouble with trying to save a project when it exceeds that number. :/
I haven't gotten to quite that amount of pieces yet...I'll tell you when I do!
With me it was rebuilding a fictional town from Parasite Eve 2. I wanted to make it to scale with minifigs, but when I got close to a full model, I started running into problems with being unable to save it.
(11-10-2018, 01:59 AM)Kuro-chan Wrote: [ -> ]With me it was rebuilding a fictional town from Parasite Eve 2. I wanted to make it to scale with minifigs, but when I got close to a full model, I started running into problems with being unable to save it.
Yeah, I can see how building an entire town in LDD can do that. Now, after some time, I have indeed had trouble with large save files, namely in that it sometimes crashes instead of saving, and I have to redo everything I did before saving.