(09-08-2019, 01:40 PM)CessIsTheBest Wrote: [ -> ]Say, where can i find Banjo & Kazooie model in the folder? I've never posted a model on here before but people really want Banjo.
(12-25-2018, 08:56 PM)Random Talking Bush Wrote: [ -> ]As for what the numbers are for? I'm sure you know the answer to that.
Last time I had the actual character names for the archives I got a copyright complaint. I'm trying to avoid that, ya see.
(09-08-2019, 01:46 PM)Random Talking Bush Wrote: [ -> ] (09-08-2019, 01:40 PM)CessIsTheBest Wrote: [ -> ]Say, where can i find Banjo & Kazooie model in the folder? I've never posted a model on here before but people really want Banjo.
(12-25-2018, 08:56 PM)Random Talking Bush Wrote: [ -> ]As for what the numbers are for? I'm sure you know the answer to that.
Last time I had the actual character names for the archives I got a copyright complaint. I'm trying to avoid that, ya see.
anim_73_v5.7z? I've said this is my first time doing this. So please have patience.
(09-08-2019, 01:48 PM)CessIsTheBest Wrote: [ -> ] (09-08-2019, 01:46 PM)Random Talking Bush Wrote: [ -> ] (09-08-2019, 01:40 PM)CessIsTheBest Wrote: [ -> ]Say, where can i find Banjo & Kazooie model in the folder? I've never posted a model on here before but people really want Banjo.
(12-25-2018, 08:56 PM)Random Talking Bush Wrote: [ -> ]As for what the numbers are for? I'm sure you know the answer to that.
Last time I had the actual character names for the archives I got a copyright complaint. I'm trying to avoid that, ya see.
Wait nvm, i have use 7-Zip file extractor to locate the correct files. I am now downloading StudioSB.
(09-08-2019, 01:48 PM)CessIsTheBest Wrote: [ -> ]anim_73_v5.7z? I've said this is my first time doing this. So please have patience.
Close. If you want his model itself, it's just "73_v5.7z" without the "anim_" at the beginning. The "anim_" signifies that they're the character animations, which I didn't group with the characters when I uploaded them originally.
Does anyone know which file the Mii-Fighter costumes/hats are in? I'm trying to rip Sans, and I can't seem to find the models for his costume/mask.
Alright got StudioSB, now what do I do to be able to post the models?
(09-08-2019, 02:02 PM)CessIsTheBest Wrote: [ -> ]Alright got StudioSB, now what do I do to be able to post the models?
Ahem... His MaxScript is better for this endeavour, unless you don't use Max.
(09-08-2019, 02:03 PM)Tabuu Forte Akugun Wrote: [ -> ] (09-08-2019, 02:02 PM)CessIsTheBest Wrote: [ -> ]Alright got StudioSB, now what do I do to be able to post the models?
Ahem... His MaxScript is better for this endeavour, unless you don't use Max.
I have no idea what any of that means.
RTB Made a script for 3ds Max (a modelling software) specifically to import Ultimate models. I personally thinks it works much better than StudioSB for ripping model.
It's on the first page.
(09-08-2019, 02:06 PM)Tabuu Forte Akugun Wrote: [ -> ]RTB Made a script for 3ds Max (a modelling software) specifically to import Ultimate models. I personally thinks it works much better than StudioSB for ripping model.
It's on the first page.
Hell yeah, imma get that.
(09-08-2019, 01:56 PM)DontSueMe12 Wrote: [ -> ]Does anyone know which file the Mii-Fighter costumes/hats are in? I'm trying to rip Sans, and I can't seem to find the models for his costume/mask.
See my comment from the bottom of the last page. In this case, you're looking for "51-53_v5.7z".
Say... how do i open .ms files? 3dsMax saved as "SSBUlt_NUMDLB.ms" and i don't know how those work.
You go into Max, go to Scripting, and hit "Run Script". It'll open up a little window where you can browse for the model you want.
(09-08-2019, 02:13 PM)Tabuu Forte Akugun Wrote: [ -> ]You go into Max, go to Scripting, and hit "Run Script". It'll open up a little window where you can browse for the model you want.
The problem is i downloaded Max and it downloaded as a .ms file.
(09-08-2019, 02:14 PM)CessIsTheBest Wrote: [ -> ] (09-08-2019, 02:13 PM)Tabuu Forte Akugun Wrote: [ -> ]You go into Max, go to Scripting, and hit "Run Script". It'll open up a little window where you can browse for the model you want.
The problem is i downloaded Max and it downloaded as a .ms file.
Never mind, it just got separated from it's folder somehow.
So, here's the thing. I extracted the folder 3dsMax was in. And it's still just a .ms file.
Can anyone explain how to open/use a .ms file?
Someone is apparently pending for Banjo & Kazooie anyway. So there's no point.
(09-08-2019, 02:14 PM)CessIsTheBest Wrote: [ -> ] (09-08-2019, 02:13 PM)Tabuu Forte Akugun Wrote: [ -> ]You go into Max, go to Scripting, and hit "Run Script". It'll open up a little window where you can browse for the model you want.
The problem is i downloaded Max and it downloaded as a .ms file.
(09-08-2019, 02:14 PM)CessIsTheBest Wrote: [ -> ] (09-08-2019, 02:13 PM)Tabuu Forte Akugun Wrote: [ -> ]You go into Max, go to Scripting, and hit "Run Script". It'll open up a little window where you can browse for the model you want.
The problem is i downloaded Max and it downloaded as a .ms file.
Never mind, it just got separated from it's folder somehow.
So, here's the thing. I extracted the folder 3dsMax was in. And it's still just a .ms file.
Can anyone explain how to open/use a .ms file?
Someone is apparently pending for Banjo & Kazooie anyway. So there's no point.
Banjo was rejected which actually makes me raise my eyebrows because to my knowledge, TMR operates on a "First come first serve" basis so even if it did get rejected, it should be lower on the pending list. My only speculation is maybe it was submitted by an admin but had to be reviewed by multiple people to determine whether or not it should be allowed.
Hey can anyone help me with crossmod? I keep getting this error when trying to load a model.numdlb
"Bones is not an active uniform block in the specified shader.
Parameter name: uniformBlockName."