Hello! I extracted a file from Super Smash Bros. Melee, but it is a DAT file, and I cannot see good headers in a hex editor. Can I get help?
If I have to, I'll post a file over here.
"EfIcData"? I don't think that's a model file; character model files in Melee start with "Pl".
I dunno I'm not an expert I only know a few basics:
- files that start with "Ef" are special effects
- files that start with "Gm" are videos or mode data
- files that start with "Gr" are stage data and models
- files that start with "Pl" are character data or models
- files that start with "Ty" are trophy models
So "PlYs.dat" could be a model file, but it could also be a moveset file, I have no idea. (I'm guessing it's Yoshi in either case) I seem to remember something about model files also having an extra two-letter colour code at the end for the costume colour, but don't know what that means for default costumes.
Okay I asked a guy I know without an account here and he says two things:
- Try this SmashBoards topic. Apparently an SSB4 program has a surprise feature where it can open Melee character/trophy models, and you can do an export chain from there. (It doesn't seem to get animations right but maybe the devs are still trying?)
- "AJ" files are animation data. "Nr" files are default costumes. So for Yoshi specifically:
- PlYs = moveset (e.g. hitboxes)
- PlYsAJ = animations
- PlYsAq = aqua costume (cyan/light blue/etc)
- PlYsBu = blue costume
- PlYsDViWaitAJ = ??? (probably some animation stored seperately for some reason)
- PlYsNr = default costume (green)
- PlYsPi = pink costume
- PlYsRe = red costume
- PlYsYe = yellow costume
(04-10-2019, 05:40 PM)Sir Teatei Moonlight Wrote: [ -> ]Okay I asked a guy I know without an account here and he says two things:
- Try this SmashBoards topic. Apparently an SSB4 program has a surprise feature where it can open Melee character/trophy models, and you can do an export chain from there. (It doesn't seem to get animations right but maybe the devs are still trying?)
- "AJ" files are animation data. "Nr" files are default costumes. So for Yoshi specifically:
- PlYs = moveset (e.g. hitboxes)
- PlYsAJ = animations
- PlYsAq = aqua costume (cyan/light blue/etc)
- PlYsBu = blue costume
- PlYsDViWaitAJ = ??? (probably some animation stored seperately for some reason)
- PlYsNr = default costume (green)
- PlYsPi = pink costume
- PlYsRe = red costume
- PlYsYe = yellow costume
Thanks, for helping, but however, when I use the animations on the model, the model just goes very weird.