The VG Resource

Full Version: Help with .bobj files
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
There is a way to open the files with the extension ".bobj", there are also files ".plist" and ".png" that the ".plist" files are to be able to separate the spritesheet and the .bobj are for your animation but Is there any way to extract or open the information from .bobj?

[attachment=9766]
Looking at the file in a hex editor, doesn't look terribly complex. Whatever that game is, surely that's not the smallest PNG+plist+bobj combo? Can you send a smaller (Well, the smallest) sample for analysis?
(07-17-2019, 01:53 AM)Raccoon Sam Wrote: [ -> ]Looking at the file in a hex editor, doesn't look terribly complex. Whatever that game is, surely that's not the smallest PNG+plist+bobj combo? Can you send a smaller (Well, the smallest) sample for analysis?
Yes, there is it!

[attachment=9767]
hum. It's actually more complex than I thought, after all.
The only lead I've got right now is the .fla identifiers in the bobj but not much else, sorry :C
(07-18-2019, 09:54 AM)Raccoon Sam Wrote: [ -> ]hum. It's actually more complex than I thought, after all.
The only lead I've got right now is the .fla identifiers in the bobj but not much else, sorry :C
Do not worry, the attempt was made, I will try with the hex editor to take out the coordinates and with that, assemble the animations! Even if someone else knows how, I will be grateful!  Wink Big Grin