Ok, here I go. I made these sprites before I came here (for the game SSBRumble), but I was fixing them up and holding them back for so long. I finally got the courage to post them, so here they are.
I'm not really looking for c+c, since I really just want these sprites out of the way. It's been my dream to get my sprites on tSR, and I've had people tell me that these could get up there. I will accept C+C on most things and I will fix them, but I'm not fixing the line art or anything, since I'm already completely done. The only thing I REALLY need help on is the down B. I tried 3 different attempts, and it still looks horrible, but that was the best one I made yet.
I also read that you're not allowed to post customs that you want on the site in the submissions board. An Admin or mod has to move them over for you. If they are good enough, I'd really like to get them onto the site.
So, here they are:
The outline's too dark compared to inner shading, and you've used a lot of colours (too many in my opinion). If you could display your colour palette that would be good, make things easier for a palette edit and help people who want to help you
I rather like it. Nice job
However I'm not sure of how the netural B's different from the side B (aside from a different Pikmin)
The sprites are awesome but do Chris2Balls [:B] said and add a little more shading to the shoes.
Thanks, guys.
The B and Side B aren't very different, I know, but for Rumble, we couldn't have Olimar pull out pikmin and have them follow him, so we decided that B would make the person fly back while Side B would make the pikmin stick to the opponent for a bit, causing damage (like Side B in Brawl).
I'll fix it up in a bit.
(01-06-2009, 03:05 PM)Diddy Wrote: [ -> ]Thanks, guys.
The B and Side B aren't very different, I know, but for Rumble, we couldn't have Olimar pull out pikmin and have them follow him, so we decided that B would make the person fly back while Side B would make the pikmin stick to the opponent for a bit, causing damage (like Side B in Brawl).
I'll fix it up in a bit.
Is Rumble using my Paper Mario? I heard that they were
I love that someone is spriting Olimar, but it could use some work, I'd mostly say the pikmin. They aren't quite that small.
(01-06-2009, 05:39 PM)HyperSonic92 Wrote: [ -> ] (01-06-2009, 03:05 PM)Diddy Wrote: [ -> ]Thanks, guys.
The B and Side B aren't very different, I know, but for Rumble, we couldn't have Olimar pull out pikmin and have them follow him, so we decided that B would make the person fly back while Side B would make the pikmin stick to the opponent for a bit, causing damage (like Side B in Brawl).
I'll fix it up in a bit.
Is Rumble using my Paper Mario? I heard that they were
We were before, but then a lot of stuff happened, and we're starting over, so we may and may not be using them. In the end, we probably will.
What's wrong with the Pikmin? I thought they had a nice size. They're the same size that they were in Brawl in comparison to Olimar, which is what I based the sizes off of.
Make them like a pixel taller and wider.
I might fix the pikmin, but I want to see what others have to say, too.
I added a palette, and there's 22 colors for Olimar.
About the outline, where is the outline bad? The head, helmet or body? I REALLY don't see how the body is too dark, since it seems very light to me. For the head, I could understand how you think the outline is dark, but I really don't know how to make the outline brighter without ruining it.
So, here's the new one. The first row has the palettes and I tried 2 scenarios where the outline on the head is lighter. I tried the helmet's outline being lighter, but it didn't work out, so I changed it back. I also tried a 5 second resize of the pikmin, so you can tell me if the size is correct or if it should be bigger, I know it doesn't look like a pikmin, but it's just for size.
And I guess I bumped this topic, but the rules say only useless bumps are spam. I want more comments and I want to get this spritesheet on tSR, so it's been WAY after 24 and it has a purpose, so I can bump.