Did another model push, this time its
Death Knight, Leonie, Edelgard, Rha, Flayn, and Ferdinand.
Death knight borrows the horse from the Dark Knight class, using the Red Black Eagle Coloration.
Hilda, Lorenz and Kronya.
There is actually 6 more coming really soon.
Also you may have noticed I added folders in the root file that hints to weapons, class models and relic weapons. They will come soon but I am focusing on the characters first.
Edit:
Seteth and Ignatz are in too, yay.
Ladislava, Monica, Petra, Hubert and Sothis has been added. As usual let me know if there is any problems.
So are these models true to the source game or is it like with Fire Emblem Warriors where you have to fix them up yourself?
Hey there,
With these models it seems to be having problems in blender, the model doesn't move correctly while trying to pose it.
Do you got a fix or another model viewer to try and fix this?
Thanks
_____EDIT____
The rigging in blender seems to be EXTREMELY off as all the armaments protrude from the model instead of being inside.
(09-07-2019, 05:53 AM)Xealotos Wrote: [ -> ]Hey there,
With these models it seems to be having problems in blender, the model doesn't move correctly while trying to pose it.
Do you got a fix or another model viewer to try and fix this?
Thanks
_____EDIT____
The rigging in blender seems to be EXTREMELY off as all the armaments protrude from the model instead of being inside.
Please provide an image on who this happens to, so I can fix. If its anything like it was originally I simply forgot to normalize the model.
(09-07-2019, 05:16 AM)ninetalescommander Wrote: [ -> ]So are these models true to the source game or is it like with Fire Emblem Warriors where you have to fix them up yourself?
I stay even more true this time around, not even deleting anything. I used to delete things to reduce clutter of bones that served no purpose for the particular model, but people would take it as being modified. Reasons to ignore my work or what not, so I opted not to do that no more.
So for these models I always kinda keep the "Original" in Body-Head while providing a merge (but also so people can mix and match heads and bodies if they want in the future). The only thing I do is normalize and fix up the model, or atleast try to. I work in 3DS Max so unfortunately sometimes something breaks in blender... even in 2.8 blender refuses to work nice with 3DS Max...
I've attached an image of what the model does when I import it base with annotations of what I seen.
https://imgur.com/a/OOlh8Jv
This has happened to every model ive tried so far but most apparent on Shamir, Sothis and Bernadetta.
(09-08-2019, 03:06 AM)Xealotos Wrote: [ -> ]I've attached an image of what the model does when I import it base with annotations of what I seen. https://imgur.com/a/OOlh8Jv
This has happened to every model ive tried so far but most apparent on Shamir, Sothis and Bernadetta.
Have you tried ticking the "Automatic Bone Orientation" when you import the FBX?
Hi, thank you for your hard work extracting these models. However, I seem to be an absolute 0 in using Blender, can you please help? I have trouble with (War) Edelgard. Her eyes looks kinda off, it happens on any model I try so I must be doing something wrong. And her face texture doesn't render properly through cycles renderer. This doesn't happen with Flayn for example. Here -
https://imgur.com/3c02Rt0
Coming soon... Officers Academy Byleth outfits! I've already sent the raw files to Kuro.
(09-08-2019, 03:06 AM)Xealotos Wrote: [ -> ]I've attached an image of what the model does when I import it base with annotations of what I seen. https://imgur.com/a/OOlh8Jv
This has happened to every model ive tried so far but most apparent on Shamir, Sothis and Bernadetta.
That's the consquence of Blender, for not taking the time to sorta work friendly with 3DS Max. I love Max but Blender is winning in terms of whats provided but I've been using max for 14 years so its hard to give it up. However unfortunately thats actually normal. The bones "end points" often stick out because of how blender barses it, ideally it should be a single point with a shaft going to the children. You might be able to get something cleaner if displaying bones differently but what you got is relatively normal. I often try to fix orientation by forcing orientation to children in fbx import but I dont use blender what so ever.
(09-08-2019, 08:22 PM)Wyvern Wrote: [ -> ]Hi, thank you for your hard work extracting these models. However, I seem to be an absolute 0 in using Blender, can you please help? I have trouble with (War) Edelgard. Her eyes looks kinda off, it happens on any model I try so I must be doing something wrong. And her face texture doesn't render properly through cycles renderer. This doesn't happen with Flayn for example. Here - https://imgur.com/3c02Rt0
I do not use blender but based on what I understand you are either using the 2nd eye mesh. All characters have 3 eye
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I also want to use this reply as a status update: Claude, Dimitri and Edelgarde has recieved their NG+ Hairstyle.
Everybodies here! Atleast everyone in the houses as students. They are the focus so I got them out first. Any extras was due to support donations requests, but otherwise the rest of the major story NPCs will be focused on.
I also will be grabbing out weapons, I'll make updates when I get them, as well as class outfits, but thoe are my last things.
The least of my focus is minor NPC"s, Gambit characters and monsters. However I did make some of the NPC Presets like Gatekeeper, which used one of the male heads, a solider class outfit and yeah.
Wave2 DLC files has been sent to Kuro~
Byleth DLC Officer/Academy outfit is available now, its included in their download.
Thank you so much for extracting these, I'd been searching for model rips from this game!
One thing I can't quite figure out, and was wondering if anyone here could answer - where do the eyebrow colors come from? They're basically just coming out as black for everyone, and I can't figure out what is supposed to give them color. I guess I can just edit the diffuse textures myself (and will do so if I can't make it work on the material) but I'd rather be as accurate as possible... I'm using Blender, for reference.