08-25-2019, 11:53 PM
Given the absence of the hemi lamp in my version of blender, I had to resort of using a No shadow Emission shader to get the flat rendering i needed. Unfortunately I have a new problem. The Transparency is lost
![[Image: oau4g0fr2qi31.png]](https://i.redd.it/oau4g0fr2qi31.png)
The Shader causes the transparent backgrounds of some of the texture maps to become opeque with solid black background filling the void. I need help on this because i dont know how to restore transparency. it's not like this in the 3d viewport
![[Image: oau4g0fr2qi31.png]](https://i.redd.it/oau4g0fr2qi31.png)
The Shader causes the transparent backgrounds of some of the texture maps to become opeque with solid black background filling the void. I need help on this because i dont know how to restore transparency. it's not like this in the 3d viewport