Air Buster [AC]:
I know that there's a sheet for this but it's incomplete and it's missing some things. With that Air Buster arcade is complete.
Revised Sheets
Air Buster [AC]:
Enemies
Phase 1
Phase 2
Phase 4
Phase 5
Phase 6
Peetan [GB]
I forgot these background tiles. I actually found this on the tileviewer and I did see this. There's really nothing to rerip to be honest on this game.
DJ Boy [AC]:
All of the enemies are done. Onto the bosses!
(NOTE: one sheet may contain content that may uncomfort people, be warned)
DJ Boy [AC]
Uploading the rest of the bosses tonight and Uploaded all of the bosses sheets. Post other sprites later.
(Note: One sheet may contain sensitive material so be warned)
DJ Boy [AC]:
Done with sprites. Backgrounds need to be ripped.
Zen-Nihon GT Senshuken Kai [PSX]:
Finally getting these sprites ripped since someone gave me advice. Now it's much more easier to rip sprites from PS1 games.
Zen-Nihon GT Senshuken [PSX]
In the driver window, each name is named from the files in the DRV file.
Zen-Nihon GT Senshuken Kai [PSX]:
For the Dust & Flame SFX sheet, I tried my best in order which frame goes here. If you have a idea of where they go please be my guest. Anyways, the games sprites are done. The only things need working on are the backgrounds. I'll rename the car sheets soon as I found out the names.
Nexzr [PCECD]
For stage 6 there's animated tiles so tried to replicate the one's ingame.
Nexzr [PCECD]:
Is it me, or this is the only game that has wire frame styled gfx right here on the Turbografx 16?
EDIT: I made a major mistake on the note so my apologizes.
Kyuukyoku Tiger [X68000]:
The only thing left is the backgrounds in which are compressed so I had to use save states to rip them.