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Air Buster [AC]:
Phase 3: Scramble!
Phase 3: Scramble!

I know that there's a sheet for this but it's incomplete and it's missing some things. With that Air Buster arcade is complete.

Revised Sheets
 Air Buster [AC]:
  Enemies
  Phase 1
  Phase 2
  Phase 4
  Phase 5
  Phase 6
Peetan [GB]
Egg Bonus
Egg Bonus

I forgot these background tiles. I actually found this on the tileviewer and I did see this. There's really nothing to rerip to be honest on this game.
DJ Boy [AC]:
Honey (Type 1)
Honey (Type 1)
Honey (Type 2)
Honey (Type 2)
Tackle Officer
Tackle Officer
Whip Officer
Whip Officer

All of the enemies are done. Onto the bosses! 
(NOTE: one sheet may contain content that may uncomfort people, be warned)
DJ Boy [AC]
Big Mama
Big Mama
Chippendale
Chippendale
 
Heavy Met Tony
Heavy Met Tony
 
Rock'n Roll Band
Rock'n Roll Band

Uploading the rest of the bosses tonight and Uploaded all of the bosses sheets. Post other sprites later.
(Note: One sheet may contain sensitive material so be warned)
DJ Boy [AC]:
Openings
Openings
 
Unused Sprites
Unused Sprites

One more set of sprites.
DJ Boy [AC]:
Effects & Stage Elements
Effects & Stage Elements

Done with sprites. Backgrounds need to be ripped.
Zen-Nihon GT Senshuken Kai [PSX]:
Driver Helmets & Car Numbers
Driver Helmets & Car Numbers
Loading Screens
Loading Screens
Menus
Menus
 
Race Results
Race Results
 
Team Logos
Team Logos

Finally getting these sprites ripped since someone gave me advice. Now it's much more easier to rip sprites from PS1 games.
Zen-Nihon GT Senshuken [PSX]
Course Structures & Objects
Course Structures & Objects
Driver Windows
Driver Windows
 
Font
Font

In the driver window, each name is named from the files in the DRV file.
Zen-Nihon GT Senshuken Kai [PSX]:
Dust & Flame Effects
Dust & Flame Effects
 
HUD Interface
HUD Interface

For the Dust & Flame SFX sheet, I tried my best in order which frame goes here. If you have a idea of where they go please be my guest. Anyways, the games sprites are done. The only things need working on are the backgrounds. I'll rename the car sheets soon as I found out the names.
Nexzr [PCECD]
Stage 5
Stage 5
 
Stage 6
Stage 6
 
Time & Score Backgrounds
Time & Score Backgrounds
 
Time & Score Bosses
Time & Score Bosses

For stage 6 there's animated tiles so tried to replicate the one's ingame.
Nexzr [PCECD]:
Time & Score Enemies
Time & Score Enemies
Nexzr [PCECD]:
Is it me, or this is the only game that has wire frame styled gfx right here on the Turbografx 16? 
EDIT: I made a major mistake on the note so my apologizes.
Kyuukyoku Tiger [X68000]:
Bosses
Bosses
 
General Enemies
General Enemies
 
Font & HUD
Font & HUD
Kyuukyoku Tiger [X68000]:
Effects
Effects

The only thing left is the backgrounds in which are compressed so I had to use save states to rip them.
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