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Did i tell you if we play one or two levels of gals panic 2 and if we reset the game by pressing F3 it appears the girl backwards fast? You need to try it. I think is already possible to extract those textures, or maybe they still hard protected. If the devs just check the game again and find the code to release the full playable game.
I don´t have nothing more to say. Sorry. ?
Revised Sheets:
Heavy Unit [AC]:
Death Bringer
Flap Bones
Floating Fortress
Hard Shell II
MVR-000
Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Unused Enemies
Unused Stage 4 Boss
There's one more unused sheet that I'll upload.
Heavy Unit [AC]:
And there's the last sheet for this game.
Everything else will be revised. Everything now is revised correctly.
Revised Sheets-
Heavy Unit [AC]:
Enemies
Explosions
Font
Heavy Unit
Title Screen & Company Logos
Kabuki-Z [AC]:
Wani Wani World [MD]:
Wani Wani World [MD]:
I'll be revising the first two world backgrounds. I wonder if there's still Berlin Wall sprites located in the compressed files.
Revised Sheets:
Wani Wani World [MD]:
Bonus Game
Ending
Title Screen
World 1
World 2
World Map
The arcade version of the Berlin Wall is still in the need of sheets. Let's hope that the cancelled mega drive version (it's Wani Wani World but it's an earlier version) is released online.
Chester Cheetah - Too Cool To Fool [SF]:
Chester Cheetah - Too Cool To Fool [SF]:
Only Chester himself is what needs to be done in order to complete the SF version.
Chester Cheetah - Too Cool To Fool [SF]:
The mega drive versions of both games are in need of sprite ripping.
Sorry for the massive bump but I figured out a way to obtain the bgs from Gals Panic II. By using the mame debugger, I've found the bgs which is 15bpp little endian GRB type gfx. Note that this only works in the first version because Quiz and Special version don't have the bgs yet. I need help with the decompression of the backgrounds. The bgs located are in the subdata files.
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