06-19-2020, 04:12 PM
06-20-2020, 07:49 PM
06-24-2020, 06:38 PM
06-25-2020, 07:21 AM
Wow, I just watched a video on this, and you ripped all the sprites like, the next day. Crazy.
06-25-2020, 01:27 PM
I've got something special.
Happy 40th Anniversery Kaneko Seisakusho! (or Kaneko Co.)
https://www.youtube.com/watch?v=gznUfBuS...e=youtu.be
Happy 40th Anniversery Kaneko Seisakusho! (or Kaneko Co.)
https://www.youtube.com/watch?v=gznUfBuS...e=youtu.be
06-26-2020, 09:37 PM
Hishouzame Flying Shark (X68):

Believe it or not, this game has unused animations (or graphics) that are present in the arcade version!
BTW instead of simply naming them stage [blank], i've decided to use the song name for that background when that music is playing.
Good news, i've found a Gal Pani and Gal Pani II thingy in the internet! However, i notcied a problem when loading it. When loading it with a hdm file, it gives me this:
![[Image: PC-98-HDM.png]](https://i.postimg.cc/W4J41bN7/PC-98-HDM.png)
Let me know what to do with HDM files to work with Neko Project II. (Both Gal Pani and Gal Pani II uses the same thing)
Against The Attack

Asia

Behind The Bush

Last Fighter

Water Front

Believe it or not, this game has unused animations (or graphics) that are present in the arcade version!
BTW instead of simply naming them stage [blank], i've decided to use the song name for that background when that music is playing.
Good news, i've found a Gal Pani and Gal Pani II thingy in the internet! However, i notcied a problem when loading it. When loading it with a hdm file, it gives me this:
![[Image: PC-98-HDM.png]](https://i.postimg.cc/W4J41bN7/PC-98-HDM.png)
Let me know what to do with HDM files to work with Neko Project II. (Both Gal Pani and Gal Pani II uses the same thing)
06-27-2020, 11:49 PM
Hishouzame Flying Shark (X68):

I don't now how to rip the font and HUD from the game. (besides from ripping it from in-game, but from the full file)
Mission 660:

I'll rip sprites from The Alphax Z later.
The Berlin Wall (AC):

Effects

Enemies

Unused

I don't now how to rip the font and HUD from the game. (besides from ripping it from in-game, but from the full file)
Mission 660:
Backgrounds & HUD

General Sprites

I'll rip sprites from The Alphax Z later.
The Berlin Wall (AC):
Attract Mode (Korea Ver.)

07-03-2020, 10:55 PM
Gals Panic (AC):

Sengeki Striker:

Gal Select

Sengeki Striker:
Enemy 01

Enemy 02

Enemy 03

Enemy 04

Player Aircrafts

Stage 1

Title Screen & Screen Transition

07-06-2020, 03:51 PM
Sengeki Striker:
Only two enemies left, and the bosses.
Effect SFX

Enemy 06

Enemy 07

Enemy 08

Enemy 09

Enemy 11

Enemy 12

Enemy 13

Enemy 14

Font & HUD

Introduction

Only two enemies left, and the bosses.
07-13-2020, 08:09 PM
Go Go Mr. Yamaguchi:

Lady Master Of Kung Fu / Nunchackun:

Samurai Nihon-Ichhi:

All the backgrounds are ripped. The Alphax Z and Nunchackun are the only ones left to do in the Kaneko Samurai Nihon-Ichhi Based Hardware.
(EDIT: Thank you for finding that there's a different version of Master Kung Fu in the General Sprites comment section.)
Stage Tiles

Lady Master Of Kung Fu / Nunchackun:
Nunchackun Sprites

Tiles

Samurai Nihon-Ichhi:
Stages

All the backgrounds are ripped. The Alphax Z and Nunchackun are the only ones left to do in the Kaneko Samurai Nihon-Ichhi Based Hardware.
(EDIT: Thank you for finding that there's a different version of Master Kung Fu in the General Sprites comment section.)
07-20-2020, 06:18 PM
07-21-2020, 02:53 PM
Gals Panic S:


The 100% Effect sprites are so strange... With Horses, a golf ball and hole, a space shuttle taking off, a fish, and some sports?
100% Effect

Character Select

Crystal Sun

Mugshots

Orb

The 100% Effect sprites are so strange... With Horses, a golf ball and hole, a space shuttle taking off, a fish, and some sports?
07-27-2020, 03:45 PM
I apologize if there's no new submissions. I move out of Spokane and moved near to Seattle. I got some good news. There's a debugger for PS1 and Sega Saturn called JPSXDebugger. It allows you to rip sprites from areas that might be alot easier than save stating in the PSVram way. However, I'm having a problem with the silhouette stories file in JPSX. The files mostly contain these PAK files. It's says that you can open these files by typing in "example".7z in order to open the file. But I got a error that there's no files inside the PAK file. What should I do in order to open PAK files? (Should I combine all bin files in the iso?) And special thanks for the TCRF for having it.
![[Image: Silhouette-Stories-Files.png]](https://i.postimg.cc/nh1gSrY2/Silhouette-Stories-Files.png)
![[Image: Silhouette-Stories-Files.png]](https://i.postimg.cc/nh1gSrY2/Silhouette-Stories-Files.png)
08-02-2020, 05:27 PM
Power Athlete (MD):

Chester Cheetah - Wild Wild Quest (SNES):

Reripped this one.
Socks The Cat - Rocks The Hill (SNES):

Zen-Nihon GT Senshuken (SNES):


Zen-Nihon GT Senshuken Max Rev:

Kenya

Russia

Spain

Title Screen & Story

U.S.

Chester Cheetah - Wild Wild Quest (SNES):
Chester Cheetah

Reripped this one.
Socks The Cat - Rocks The Hill (SNES):
Socks The Cat

Zen-Nihon GT Senshuken (SNES):
Arrows

Course Previews

Effects & Course Elements

Ending

Font

Fuji

Mine

Results

Sendai

Sugo

Zen-Nihon GT Senshuken Max Rev:
Cockpits

Circuits Section

Machine Photos

Portraits

Results Section

Team & Drivers Section

08-07-2020, 07:09 PM
Zen-Nihon GT Senshuken (SNES):

Oops, forgot about this one.
Zen-Nihon GT Senshuken Max. Rev:

All this game needs now are the car textures, course elements, and Database leftovers.
Time Trial

Oops, forgot about this one.
Zen-Nihon GT Senshuken Max. Rev:
Course Select & Results

Endings

Lap & Round Preview Screens

Selection Menus

Suzuka

All this game needs now are the car textures, course elements, and Database leftovers.