12-02-2019, 12:32 PM
When it comes ripping models, obviously 1 thing we've all come to know is the existence of bones that technically do nothing with the model itself but are likely placed as something for the actual game engine to use. Obviously because we have essentially removed them from their intended location, the bones have no use outside of the game.
However, while I do not know if this is a concrete rule, do these types of bones have to be included? My assumption would be "No" because as previously stated, these bones literally do nothing with the model and if someone needs them for a mod of sorts, they can just make them in 3DS Max or Blender.
What's the site's stance on this?
However, while I do not know if this is a concrete rule, do these types of bones have to be included? My assumption would be "No" because as previously stated, these bones literally do nothing with the model and if someone needs them for a mod of sorts, they can just make them in 3DS Max or Blender.
What's the site's stance on this?