01-08-2020, 12:27 AM
Hello! I tried looking around but I haven't found very clear answers about outlines.
Lots of models, especially anime ones, have multiple meshes layered on a model, one intended to be the black cartoon outline and the other to be for cel shading.
While the cel shading ones work (although seeming a bit too glossy?), I cannot seem get the outline rendered in any way where it doesn't just black out the entire model. I do have limited blender knowledge, but I have fiddled with the materials and whatnot a little bit to no avail. I've also tried blender game/cycles render and it didn't make much difference.
How do I work with or preview the outlines as intended in blender? The file type I'm working with specifically right now are XNALara/XPS files, but I haven't gotten others like .dae files from the models resource to work either.
Here's some previews of what I mean. Model I'm currently using is Vato Falman from FMA Prince of Dawn for Wii; rips provided by RoxasKennedy via another forum.
Texture view with the outline mesh on the outside, appears this way in rendered previews as well.
Outline mesh removed. The cel shading mesh works as mostly intended despite being glossy. Left is material view, right is rendered preview.
closest thing i can get to the outline mesh actually working is being in blender game and using texture preview. material preview blacks it out, and render with f12 is black too.
Here is a screenshot of how the model is supposed to look in-game. Pardon it's a bit low quality
This is probably a silly misunderstanding on my part, but I hope that means it's easy to work with! Thank you for any assistance. I am mostly concerned with the outline, but getting the cel shading to work more as intended would be nice too!
Lots of models, especially anime ones, have multiple meshes layered on a model, one intended to be the black cartoon outline and the other to be for cel shading.
While the cel shading ones work (although seeming a bit too glossy?), I cannot seem get the outline rendered in any way where it doesn't just black out the entire model. I do have limited blender knowledge, but I have fiddled with the materials and whatnot a little bit to no avail. I've also tried blender game/cycles render and it didn't make much difference.
How do I work with or preview the outlines as intended in blender? The file type I'm working with specifically right now are XNALara/XPS files, but I haven't gotten others like .dae files from the models resource to work either.
Here's some previews of what I mean. Model I'm currently using is Vato Falman from FMA Prince of Dawn for Wii; rips provided by RoxasKennedy via another forum.
Texture view with the outline mesh on the outside, appears this way in rendered previews as well.
Outline mesh removed. The cel shading mesh works as mostly intended despite being glossy. Left is material view, right is rendered preview.
closest thing i can get to the outline mesh actually working is being in blender game and using texture preview. material preview blacks it out, and render with f12 is black too.
Here is a screenshot of how the model is supposed to look in-game. Pardon it's a bit low quality
This is probably a silly misunderstanding on my part, but I hope that means it's easy to work with! Thank you for any assistance. I am mostly concerned with the outline, but getting the cel shading to work more as intended would be nice too!