03-14-2020, 09:29 PM
03-15-2020, 01:06 AM
Hi, if you don't mind can I have the AES key too? I would like to attempt some texture mods for this game.
03-15-2020, 09:18 AM
Sorry, I know that it's already been asked but can you also DM me the AES key? I wanna trying swapping some textures for this game.
03-15-2020, 09:23 PM
Hello, I made an account just to ask for the AES key. Honestly, it's a pain trying to get it when you are new extracting it. I'd like to get it too, or you can dm me the files for charlotta please. I wan't to make a VR chat avatar of her because she is cute as heck.
03-16-2020, 03:25 AM
Currently checking out the model files; it seems like the bodies come with a base shape with them (eg. an empty, plain head) and I can't seem to remove them. Using Blender 2.81, anyone know a solution?
03-16-2020, 05:27 AM
(03-16-2020, 03:25 AM)VentusBDaPlayer Wrote: [ -> ]Currently checking out the model files; it seems like the bodies come with a base shape with them (eg. an empty, plain head) and I can't seem to remove them. Using Blender 2.81, anyone know a solution?Export the model from Umodel as GLTF, then export them again with Noesis as FBX. you'll get some bodygroups and ca n now delete the low poly mesh
03-16-2020, 07:46 AM
(03-16-2020, 05:27 AM)Sneakyerz Wrote: [ -> ]Export the model from Umodel as GLTF, then export them again with Noesis as FBX. you'll get some bodygroups and ca n now delete the low poly mesh
Thank you so much, that worked!
Another thing, if you were to use Umodel, it appears it won't properly extract its textures, see Lancelot's for example: Umodel view and exported
Is this meant to happen? Unfortunately I've tried every export option and attempted to convert the file following export as well.
Sorry for the many questions, this is my first time obtaining assets from an Unreal Engine game.
03-16-2020, 08:31 AM
(03-16-2020, 07:46 AM)VentusBDaPlayer Wrote: [ -> ]I believe that you extracted the image as PNG, the original textures are probably in TGA format which has an Alpha channel. Exporting an TGA file into PNG will merge the Alpha Channel and remove some details on the diffuse because of what's left in the Alpha Channel. My fix here is that export the texures as TGA.(03-16-2020, 05:27 AM)Sneakyerz Wrote: [ -> ]Export the model from Umodel as GLTF, then export them again with Noesis as FBX. you'll get some bodygroups and ca n now delete the low poly mesh
Thank you so much, that worked!
Another thing, if you were to use Umodel, it appears it won't properly extract its textures, see Lancelot's for example: Umodel view and exported
Is this meant to happen? Unfortunately I've tried every export option and attempted to convert the file following export as well.
Sorry for the many questions, this is my first time obtaining assets from an Unreal Engine game.
03-16-2020, 08:50 AM
(03-16-2020, 08:31 AM)Sneakyerz Wrote: [ -> ]I believe that you extracted the image as PNG, the original textures are probably in TGA format which has an Alpha channel. Exporting an TGA file into PNG will merge the Alpha Channel and remove some details on the diffuse because of what's left in the Alpha Channel. My fix here is that export the texures as TGA.
I did extract it to TGA at first and tried the TGA (uncompressed) option as well; unfortunately it all still turned out the same and the alpha layers are missing.
03-16-2020, 12:16 PM
Hello, big fan of CYgames here. I'm looking around for the models of GBVS recently just to get better references for my cosplay. Can you please DM me the AES key, too? Many thx
03-16-2020, 02:40 PM
(03-16-2020, 08:50 AM)VentusBDaPlayer Wrote: [ -> ]Weird, I just take the whole folder and extract them as TGA(03-16-2020, 08:31 AM)Sneakyerz Wrote: [ -> ]I believe that you extracted the image as PNG, the original textures are probably in TGA format which has an Alpha channel. Exporting an TGA file into PNG will merge the Alpha Channel and remove some details on the diffuse because of what's left in the Alpha Channel. My fix here is that export the texures as TGA.
I did extract it to TGA at first and tried the TGA (uncompressed) option as well; unfortunately it all still turned out the same and the alpha layers are missing.
03-16-2020, 07:27 PM
03-17-2020, 04:40 PM
(03-16-2020, 02:40 PM)Sneakyerz Wrote: [ -> ](03-16-2020, 08:50 AM)VentusBDaPlayer Wrote: [ -> ]Weird, I just take the whole folder and extract them as TGA(03-16-2020, 08:31 AM)Sneakyerz Wrote: [ -> ]I believe that you extracted the image as PNG, the original textures are probably in TGA format which has an Alpha channel. Exporting an TGA file into PNG will merge the Alpha Channel and remove some details on the diffuse because of what's left in the Alpha Channel. My fix here is that export the texures as TGA.
I did extract it to TGA at first and tried the TGA (uncompressed) option as well; unfortunately it all still turned out the same and the alpha layers are missing.
I have the same problem, is there any solution?
03-17-2020, 05:15 PM
Could I have the AES key as well? Sorry to be bothersome. I'm interested in looking into this game a bit myself.
03-18-2020, 02:14 AM
(03-16-2020, 08:50 AM)VentusBDaPlayer Wrote: [ -> ]beside not all tex having it, check the _sss or the _ilm textures, those should have it. Try both tga and tga uncompressed again, and open it with photoshop(must work unlike other stuff like paint.net), alternatively try converting those tga to tga again with noesis or to png, then back to tga, or dds(03-16-2020, 08:31 AM)Sneakyerz Wrote: [ -> ]I believe that you extracted the image as PNG, the original textures are probably in TGA format which has an Alpha channel. Exporting an TGA file into PNG will merge the Alpha Channel and remove some details on the diffuse because of what's left in the Alpha Channel. My fix here is that export the texures as TGA.
I did extract it to TGA at first and tried the TGA (uncompressed) option as well; unfortunately it all still turned out the same and the alpha layers are missing.
everything here works fine