Nice! You think you can link use the programs that you use for extracting the Mario Party 4-8 files?
(01-25-2022, 02:09 PM)Matthew250 Wrote: [ -> ]Nice! You think you can link use the programs that you use for extracting the Mario Party 4-8 files?
It's probably be easier just to use neosis , ninja riper , and blender for gamecube games. Unless the game cube games uses the bress file formate. Which, you can use dolphin, right-click the game, go to properties , go to file tab , and if the bres file is listed in the character section. You can use the attached program to export the bres models as fbx and png textures with the animation files .
(12-13-2022, 12:44 PM)Ooferman 64 Wrote: [ -> ] (03-24-2022, 09:57 PM)teh_supar_hackr Wrote: [ -> ] (01-25-2022, 02:09 PM)Matthew250 Wrote: [ -> ]Nice! You think you can link use the programs that you use for extracting the Mario Party 4-8 files?
While they are linked in my tutorial's description, here's just the links.
Metanoia (Model Viewer & Exporter) - https://github.com/Ploaj/Metanoia/releas...testCommit
mpbintools (bin file extraction) - https://github.com/gamemasterplc/mpbintools
mpacttools (converts image format into tpl image) - https://github.com/gamemasterplc/mpatbtools
hsf model viewer (never got it to work) - https://github.com/gamemasterplc/hsfview
Is there a way to compile the model and textures back into an hsf file? I'm currently working on a mod for mario party 7, (my first mod ever to be exact,) and I have the files I need for the mod, i have all the tools, but I want to recompile the models/textures back into an hsf file and in turn the bin files.
Not sure about recompiling assets back into Mario Party as I only focused on the ripping of assets.
(12-13-2022, 11:10 PM)teh_supar_hackr Wrote: [ -> ] (12-13-2022, 12:44 PM)Ooferman 64 Wrote: [ -> ] (03-24-2022, 09:57 PM)teh_supar_hackr Wrote: [ -> ]While they are linked in my tutorial's description, here's just the links.
Metanoia (Model Viewer & Exporter) - https://github.com/Ploaj/Metanoia/releas...testCommit
mpbintools (bin file extraction) - https://github.com/gamemasterplc/mpbintools
mpacttools (converts image format into tpl image) - https://github.com/gamemasterplc/mpatbtools
hsf model viewer (never got it to work) - https://github.com/gamemasterplc/hsfview
Is there a way to compile the model and textures back into an hsf file? I'm currently working on a mod for mario party 7, (my first mod ever to be exact,) and I have the files I need for the mod, i have all the tools, but I want to recompile the models/textures back into an hsf file and in turn the bin files.
Not sure about recompiling assets back into Mario Party as I only focused on the ripping of assets.
Well, no worries then. If you do find a way to do so, just let me know! Thanks in advance if you do.