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How do you port models into Garry's Mod?
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with proper formatting.
Psych Chik
03-06-2020, 05:04 AM
I'm typically an animator but I have no idea of how to get models from here into Garry's Mod as Ragdolls or Props. If anyone has any legitimate advice or help, then that would be greatly appreciated.
rveyrand
03-06-2020, 12:54 PM
Technically, you are in the wrong thread, moderators may move it where it belongs, but here is what ya need
few easy steps for you then.
requirements:
-a PC (duh)
-Blender or 3dsMax
-Blender's SMD I/E addon (
http://steamreview.org/BlenderSourceTools/
) or 3dsMax SMD I/E addon (
https://gamebanana.com/tools/6098
)
-Crowbar (
https://steamcommunity.com/groups/CrowbarTool
) to compile models
-VTFedit (
http://nemesis.thewavelength.net/files/files/
) for textures and materials
-a brain
1) get the model you want (preferably one with armature else you will have to add your own)
[optionnal: create your own hitboxes if wanting a ragdoll]
2) export your model and animations in .smd with the addons
3) write a .QC file to tell the compiler what to do and how to do it (help here:
https://developer.valvesoftware.com/wiki...C_Commands
)
4) compile the model with crowbar. also don't forget to convert all textures into .vtf and write materials (.vmt)
5) test it in Gmod. any errors after that is on your side.
The VG Resource
>
The Resources
>
The Models Resource
>
Ripping Help
> How do you port models into Garry's Mod?