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Akumajou Dracula (X68):
Phantom Bat
Phantom Bat
 
Skeleton Dragon
Skeleton Dragon
Ummmm... I know I'm one to talk and the Skeleton Dragon is understandable due to the nature of its neck and tail, but if it's to replace my old sheets, can't you assemble them? Sad It'd be a boon to others if you took the time to do so.
Akumajou Dracula (X68):
Stage 8 Section 24
Stage 8 Section 24

These are ripped from the real X68000 version, since sharp X68000 sprites are now possible to rip from.
Daimakaimura (SuperGrafx):
Map
Map

I heard that this version is much more faithful to the arcade.
1945K III:
Attract Mode
Attract Mode
1945K III:
Stage 1 Boss
Stage 1 Boss
 
Stage 2 Boss
Stage 2 Boss


Strikers 1945 II (AC):
Aircraft Profiles
Aircraft Profiles
 
Aircraft Select
Aircraft Select
 
Title Screen
Title Screen


Castlevania - Adventure Rebirth:
Map
Map
 
Title Screen
Title Screen

The title screen doesn't have the japanese version to let you know.

By The Way... I figured out how to interleave two byte files! That means I can rip sprites from many two byte interleaving files. However, I have some problems (Not about interleaving, but the palettes that don't show up in TiledGGD). Systems such as the Jaleco Mega System 1 and various Sega Systems don't have the palettes show up. Is there any way to let the palettes show up in TiledGGD. Finally got the Outrunners sprites to be interleaved, but the sprite palette isn't there or either compressed?
I'm pretty sure that 1945KIII game is a bootleg of Strikers 1945 III.
If you don't mind me asking, how are you ripping Gradius and Castlevania Rebirth? Dolphin texture dumping or some other way?
Dolphin texture ripping. Also, thank you for ripping sprites for Castlevania Adventure Rebirth! That's a pretty underrated castlevania game!
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