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I try running the hactool and all I get is this: https://ibb.co/8gvThXj

I assume the prod.key and hactool.exe must be placed in the same folder as the .nsp file. Am i doing so correctly? I could use a little insight on the situation.
Has anyone figured out the animations? I open the the file, i see the models, the textures, but the animation folder is empty for the characters.
How do you find the name of the biggest nca file?
howdy folks.

Trying to rip some models from mario games and wrath of the mutants, so I can make custom youtube thumbnails.

so far, I get an error message saying hactool.exe : The term 'hactool.exe' is not recognized as the name of a cmdlet, function, script file, or operable
program. Check the spelling of the name, or if a path was included, verify that the path is correct and try again.
At line:1 char:1

I'm not much of a DOS person, so a video tutorial might be a bit more helpful Smile
(05-26-2024, 01:42 PM)CaseyJones Wrote: [ -> ]howdy folks.

Trying to rip some models from mario games and wrath of the mutants, so I can make custom youtube thumbnails.

so far, I get an error message saying hactool.exe : The term 'hactool.exe' is not recognized as the name of a cmdlet, function, script file, or operable
program. Check the spelling of the name, or if a path was included, verify that the path is correct and try again.
At line:1 char:1

I'm not much of a DOS person, so a video tutorial might be a bit more helpful Smile

Hey, that usually means that the command prompt isn't finding the file. Are you just in the wrong directory? Try running 'dir' to see if the file is there.
Hello dear developer.

My goal is to make Nintendo Switch Sports assets importable into Blender.

I followed these guides online:
https://www.vg-resource.com/thread-37204.html
https://www.vg-resource.com/thread-36986...#pid659208

I correctly ripped the game within Ryujinx, and was left with a folder filled with mostly .zs files.

My understanding is that Hactool is supposed to translate .zs files into .szs files, making it readable for Switch Toolbox.

After the 2 minute Hactool extraction, the contents of both files contains only .zs files.
CMD did show extraction of all games files, and completed with the "Done!" message.

My keys.prod file is placed correctly and correct as I've used it to launch the extracted game in the emulator.
Here are commands I've used in Hactool to generate my folder that turns out to be identical to the emulator rip.

What am I doing wrong?

Code:
cd Desktop
cd Hactool
hactool.exe -t pfs0 --pfs0dir=base_nca "C:\Users\cocos\Desktop\Wii U and Wii Games\SWITCH GAMES\Nintendo Switch Sports.nsp"
hactool.exe -t pfs0 --pfs0dir=update_nca "C:\Users\cocos\Desktop\Wii U and Wii Games\SWITCH GAMES\Nintendo Switch Sports UPDATE.nsp"
hactool.exe -k prod.keys --basenca="base_nca/79e63085b491afac9e24e19385421327.nca" --titlekey=MY_TITLE_KEY_WAS_PUT_AND_READ_CORRECTLY_HERE --romfsdir --exefsdir="exefs" "update_nca/0fb9c2b50ddd4b45dd18092886104feb.nca"
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