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https://www.spriters-resource.com/snes/s...et/132655/ Tileset: Mandala Ruins (Exterior)
https://www.spriters-resource.com/snes/s...et/132656/ Tileset: Mandala Ruins (Interior)
https://www.spriters-resource.com/snes/s...et/132652/ Tileset: Northtown Ruins (Exterior)
https://www.spriters-resource.com/snes/s...et/132653/ Tileset: Northtown Ruins (Interior, Furniture Areas)
https://www.spriters-resource.com/snes/s...et/132654/ Tileset: Northtown Ruins (Interior)
https://www.spriters-resource.com/snes/s...et/132657/ Tileset: Pandora Ruins (Exterior)
https://www.spriters-resource.com/snes/s...et/132659/ Tileset: Pandora Ruins (Interior, Furniture Areas)
https://www.spriters-resource.com/snes/s...et/132658/ Tileset: Pandora Ruins (Interior)
https://www.spriters-resource.com/snes/s...et/132651/ Pandora & Northtown Ruins (Interior, Fog)
https://www.spriters-resource.com/snes/s...et/132719/ Forest of Seasons (Spring & Autumn, Water Map)
https://www.spriters-resource.com/snes/s...et/132720/ Forest of Seasons (Summer, Water Map)
https://www.spriters-resource.com/snes/s...et/132721/ Forest of Seasons (Winter, Water Map)
https://www.spriters-resource.com/snes/s...et/132722/ Great Forest 2 (Water & Grass Map)
https://www.spriters-resource.com/snes/s...et/132723/ Great Forest 3 (Water & Grass Map)

The corresponding maps without water and grass are very glitchy within Somedit, so this time it's only about water/grass maps. Ripping per screenshots is currently impossible:

Looking good...
https://i.imgur.com/Pl9keGr.png

...but not when you change the palette.
https://i.imgur.com/lrlKrwL.png

Artefacts everywhere, no idea why this happens. I will try some more things and hope for the best.
https://www.spriters-resource.com/snes/s...et/132761/ Dragon Cave 1 (No Water)
https://www.spriters-resource.com/snes/s...et/132762/ Dragon Cave 1 (Water Map)
https://www.spriters-resource.com/snes/s...et/132763/ Dragon Cave 1-5
https://www.spriters-resource.com/snes/s...et/132768/ Dragon Cave 6 (Great Viper's Boss Area)
https://www.spriters-resource.com/snes/s...et/132764/ Dragon Cave 6 (Great Viper's Boss Area, No Tree Canopy)
https://www.spriters-resource.com/snes/s...et/132766/ Dragon Cave 7 (Flammie's Place, Light Map)
https://www.spriters-resource.com/snes/s...et/132767/ Dragon Cave 7 (Flammie's Place, No Light)
https://www.spriters-resource.com/snes/s...et/132765/ Dragon Cave 7 (Flammie's Place)
https://www.spriters-resource.com/snes/s...et/132890/ Gaia's Navel (Interior)
https://www.spriters-resource.com/snes/s...et/132891/ Gaia's Navel 1 (Interior, No Water)
https://www.spriters-resource.com/snes/s...et/132892/ Gaia's Navel 1 (Interior, Water Map)
https://www.spriters-resource.com/snes/s...et/132893/ Gaia's Navel 3 (Interior, No Water & Lava)
https://www.spriters-resource.com/snes/s...et/132894/ Gaia's Navel 3 (Interior, Water & Lava Map)
https://www.spriters-resource.com/snes/s...et/132895/ Gaia's Navel 4 (Interior, No Water)
https://www.spriters-resource.com/snes/s...et/132896/ Gaia's Navel 4 (Interior, Water Map)
https://www.spriters-resource.com/snes/s...et/132946/ Tileset: Dwarf Village (Exterior) & Gaia's Navel 5 (Interior)
https://www.spriters-resource.com/snes/s...et/132947/ Tileset: Dwarf Village (Interior, Furniture Areas)
https://www.spriters-resource.com/snes/s...et/132945/ Tileset: Dwarf Village & Gaia's Navel 1-4 (Interior), Dragon Cave, Potos Cave, Test of Courage
https://www.spriters-resource.com/snes/s...et/132943/ Tileset: Fire Palace (Interior, Cave Area) & Pure Land Caves 2
https://www.spriters-resource.com/snes/s...et/132942/ Tileset: Palace of Darkness (Interior, Cave Area)
https://www.spriters-resource.com/snes/s...et/132944/ Tileset: Undine's Cave (Interior) & Pure Land Caves 1
Thanks to you, Secret of Mana is now the largest SNES game section on the site!
https://www.spriters-resource.com/snes/s...et/132983/ Mana Fortress G1 (Mech Rider's Boss Area)
https://www.spriters-resource.com/snes/s...et/132982/ Mana Fortress G1 (Mech Rider's Boss Area, Background)
https://www.spriters-resource.com/snes/s...et/132981/ Tileset: Imperial Castle (Roof, Mech Rider's Boss Area)
https://www.spriters-resource.com/snes/s...et/132980/ Tileset: Pure Land (Castle Areas & Blue Dragon's Boss Area)
https://www.spriters-resource.com/snes/s...et/132986/ Tileset: Pure Land

Doing my best and I'm still not done yet.

Several tilesets will take longer to do, since I can't lay out the cut off tiles within Somedit for whatever reasons. These ones get assembled with help from the 8x8 pixels tileset and need a little bit more effort.
https://www.spriters-resource.com/snes/s...et/133083/ Pure Land (Mana Tree, Destroyed)
https://www.spriters-resource.com/snes/s...et/133082/ Tileset: Pure Land (Intro Scene)
https://www.spriters-resource.com/snes/s...et/133018/ Tileset: Pure Land (Snow Dragon's Boss Area)
https://www.spriters-resource.com/snes/s...et/133141/ Pure Land (Axe Beak's Cave)
https://www.spriters-resource.com/snes/s...et/133139/ Pure Land (Red Dragon's Boss Area)
https://www.spriters-resource.com/snes/s...et/133140/ Pure Land (Snow Dragon's Boss Area)
https://www.spriters-resource.com/snes/s...et/133138/ Tileset: Pure Land (Snow Dragon's Boss Area Path)


Only the palace tilesets remain.
Amazing job! Super impressed by your speed and dedication to finishing this project!
Now I'm moving to the bosses:
[Image: Cj1GUeK.png]
Metal Mantis, WIP. Way easier to capture than Death Machine, this sheet has all of his frames and tiles. I just have to arrange them.

Some trivia about this boss:

- He can shoot his flash beam backwards, if you get behind him (with a walk thru walls code).
- The straight flash beam is rarely used. Even if you stand perfectly in front of him, he often uses a diagonal shot and misses.
- The frames for hurt and shooting flash beam look identical, but they are slightly different.
- If you activate walk thru walls and walk inside the black ceiling, his homing projectile can't hit you and circles endlessly around the characters.
- If you leave the ceiling, the attack starts hitting again.
- He can send a maximum of 3 homing projectiles after you. After this, he tries to send more and even poses for it, but nothing happens.
- His tile grid is not really 8x8 pixels, especially if you look at his unused head and one of the homing projectiles.
Metal Mantis

Now I'm aiming for the completion of the boss section.

- Metal Mantis
- Lime Slime
- Dread Slime
- Spring Beak
- Axe Beak
- Gorgon Bull
- Shadow X1
- Shadow X2
- Shadow X3
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