06-18-2020, 07:02 PM
06-19-2020, 07:36 PM
Gorgon Bull
- Metal Mantis
- Lime Slime
- Dread Slime
- Spring Beak
- Axe Beak
- Gorgon Bull
- Shadow X1
- Shadow X2
- Shadow X3
Not sure how I want to handle the different palettes for the main characters (poisoned, ghost, boss, blinking after weapon use, etc.). I guess I could add them to the main sheets.
- Metal Mantis
- Lime Slime
- Dread Slime
- Spring Beak
- Axe Beak
- Gorgon Bull
- Shadow X1
- Shadow X2
- Shadow X3
Not sure how I want to handle the different palettes for the main characters (poisoned, ghost, boss, blinking after weapon use, etc.). I guess I could add them to the main sheets.
06-20-2020, 06:14 PM
Weapons (WIP), just trying around to see what's the best approach in terms of ripping.
https://i.imgur.com/dCp8lim.png
This one is more systematic.
https://i.imgur.com/oWQKv9B.png
Weapon from the WRAM always have parts from other weapons loaded within their tileset, so I have to sort a little bit.
As usual, Cheatzilla helps a lot, especially the codes for all mana orbs and unlimited money.
https://www.cheatzilla.com/cgi-bin/czm/cheat/3746
I also never noticed that you have to switch the weapon after smithing, since the weapon sprites still show their old palette when forged (even when you change the map).
Edit:
More sorting, this one has sword, axe and whip with all appearances minus the inital versions:
https://i.imgur.com/cqWikdI.png
Looks like two whip tilesets share the same palette, but this could be an error on my side.
https://i.imgur.com/dCp8lim.png
This one is more systematic.
https://i.imgur.com/oWQKv9B.png
Weapon from the WRAM always have parts from other weapons loaded within their tileset, so I have to sort a little bit.
As usual, Cheatzilla helps a lot, especially the codes for all mana orbs and unlimited money.
https://www.cheatzilla.com/cgi-bin/czm/cheat/3746
I also never noticed that you have to switch the weapon after smithing, since the weapon sprites still show their old palette when forged (even when you change the map).
Edit:
More sorting, this one has sword, axe and whip with all appearances minus the inital versions:
https://i.imgur.com/cqWikdI.png
Looks like two whip tilesets share the same palette, but this could be an error on my side.
06-21-2020, 03:54 PM
Weapon tiles
https://i.imgur.com/vIaVTz8.png
Weapon names
https://i.imgur.com/uRNmhlH.png
These are all regular weapons used by the main characters. And yes, Morning Star and Hammer Flail (whip 6 & 7) actually have the same palette. Probably a mistake by the developers.
Everything is still WIP, since I need to rip the weapons from different ememy types (3 ninjas, 2 bow rats, 3 knights, 2 poseidon toads, 3 goblins, 2 gremlins, 2 koopas, 2 werewolves). There are also the enchanted weapons (six different saber spells for all 8 weapons, making it 48 other tilesets).
And I still have to assemble them. This will take a lot of time.
https://i.imgur.com/vIaVTz8.png
Weapon names
https://i.imgur.com/uRNmhlH.png
These are all regular weapons used by the main characters. And yes, Morning Star and Hammer Flail (whip 6 & 7) actually have the same palette. Probably a mistake by the developers.
Everything is still WIP, since I need to rip the weapons from different ememy types (3 ninjas, 2 bow rats, 3 knights, 2 poseidon toads, 3 goblins, 2 gremlins, 2 koopas, 2 werewolves). There are also the enchanted weapons (six different saber spells for all 8 weapons, making it 48 other tilesets).
And I still have to assemble them. This will take a lot of time.
06-21-2020, 06:13 PM
All saber spells for all weapons.
Enemy weapons are next.
Enemy weapons are next.
06-22-2020, 01:28 PM
That's a lot of weapons!
06-22-2020, 04:50 PM
Added the second boomerang tileset, the spell casting palette plus descriptions, optimized the sheet and sorted the tilesets after their position within the ROM.
Because in the end you say it's complete and then you're still finding things
Because in the end you say it's complete and then you're still finding things
06-25-2020, 01:49 AM
Enemy Weapons (WIP)
Looks like every iteration of an enemy type uses the same weapon palette.
Looks like every iteration of an enemy type uses the same weapon palette.
06-25-2020, 07:20 AM
I don't think I knew enemies had their own weapon variants.
06-25-2020, 01:09 PM
Just saw this by coincidence:
http://www.classicgamesparadise.com/supe...e%203.html
3rd row, 2nd picture. I think I never saw Gorgon Bull having claws (or I forgot about it).
Edit:
https://orcz.com/Secret_of_Mana:_Gorgon_Bull
http://www.classicgamesparadise.com/supe...e%203.html
3rd row, 2nd picture. I think I never saw Gorgon Bull having claws (or I forgot about it).
Edit:
https://orcz.com/Secret_of_Mana:_Gorgon_Bull
Quote:When reduced to 50% or less, it will extend claws from its gauntlets.
These claws boost the melee damage the bull does.
06-25-2020, 04:16 PM
The extra sprites in question. Added them to the Gorgon Bull sheet, it should be approved soon.
06-27-2020, 10:11 AM
All enemy weapons
Sorted the weapons for the main characters after their appearance within the ROM & added descriptions. Later I will doublecheck if the weapon names fit the palette in case something got mixed up.
https://i.imgur.com/Sm65SL2.png
While fighting the doublegangers, I realized that every weapon with a swing animation + gloves uses a second colour for flickering while the weapon itself keeps its colours.
So I have to figure out if this flickering also happens during regular attacks or exclusively during charge attacks. And of course I have to capture them with ZSNES quicksaves, extract them per vSNES and put them on another sheet. So I'm still collecting tilesets & palettes and it's not gonna stop soon.
Sorted the weapons for the main characters after their appearance within the ROM & added descriptions. Later I will doublecheck if the weapon names fit the palette in case something got mixed up.
https://i.imgur.com/Sm65SL2.png
While fighting the doublegangers, I realized that every weapon with a swing animation + gloves uses a second colour for flickering while the weapon itself keeps its colours.
So I have to figure out if this flickering also happens during regular attacks or exclusively during charge attacks. And of course I have to capture them with ZSNES quicksaves, extract them per vSNES and put them on another sheet. So I'm still collecting tilesets & palettes and it's not gonna stop soon.
06-27-2020, 02:42 PM
Tinkering around with the main character palettes
I guess I'll give them a sheet just for palettes:
- Regular
- Blinking animation frame 1 (rebuilding stamina)
- Blinking animation frame 2 (rebuilding stamina)
- Blinking animation frame 3 (rebuilding stamina)
- Blinking animation frame 4 (100% stamina)
- Ghost
- Poison
- Undine's magic
- Salamando's magic
- Gnome's magic
- Sylphid's magic
- Nocturn's magic
- Lumina's magic
- Luna's magic
- Dryad's magic
- Shadow X
I guess I'll give them a sheet just for palettes:
- Regular
- Blinking animation frame 1 (rebuilding stamina)
- Blinking animation frame 2 (rebuilding stamina)
- Blinking animation frame 3 (rebuilding stamina)
- Blinking animation frame 4 (100% stamina)
- Ghost
- Poison
- Undine's magic
- Salamando's magic
- Gnome's magic
- Sylphid's magic
- Nocturn's magic
- Lumina's magic
- Luna's magic
- Dryad's magic
- Shadow X
06-27-2020, 07:40 PM
Assembled weapons
- Glove: Needs screenshot refs (or from the Popoi sheet on TSR)
- Sword: Looks fine
- Axe: Also fine
- Whip: Maybe some screenshot refs
- Bow: Definitely needs refs
- Boomerang 1: Perfect
- Lance: Doublecheck if the handle is used twice (incomplete parts)
- Spear: Uses mirrored tiles for incomplete parts, also not sure about the last swing effect
- Boomerang 2: Perfect
- Glove: Needs screenshot refs (or from the Popoi sheet on TSR)
- Sword: Looks fine
- Axe: Also fine
- Whip: Maybe some screenshot refs
- Bow: Definitely needs refs
- Boomerang 1: Perfect
- Lance: Doublecheck if the handle is used twice (incomplete parts)
- Spear: Uses mirrored tiles for incomplete parts, also not sure about the last swing effect
- Boomerang 2: Perfect
06-28-2020, 11:20 AM
WIP, but hopefully these are all palettes, which are partially used by enemies. The rainbow colours are from Luna's randomizer spell, the rest is freely used by various summons and items.