I'm posting this so you guys can tell me what to improve. Last version, a fellow spriter told me how to improve on the main body's shading. Since i got the main shading done, i made a few other small improvements, since the body changed. So, what do you guys think, and where else can i improve on this one?
Try making the shading borders curve to the shape of the craft. It's round, so the shading should be rounded.
(04-24-2020, 04:58 PM)SmithyGCN Wrote: [ -> ]Try making the shading borders curve to the shape of the craft. It's round, so the shading should be rounded.
Ah, i see. It IS an oval hovercraft after all, as shown in AOSTH.
It's nice that you are using dithering, though, so that's not bad. It's not a bad start, you just needed some direction.