06-20-2020, 11:18 PM
Hi guys. I decided making this tutorial to help you with models from Telltale Games. I noticed a rigging error with the torso where it's rigged to the "root" bone so in this tutorial, I'm going to show you how to fix it.
Here is what you'll need.
Autodesk 3ds Max (Any Version)
RTB's Telltale Games "Almost-All-In-One" Model Importer - https://mega.nz/#!Gs4khKqT!I_Le6211gRCoT...7KBEougLsM
D3DTX to DDS QuickBMS Scripts - https://mega.nz/file/roYDQR4b#ni8LXMrb3J...GUqAV9YVB4
Any Telltale Game that has D3DMESH and SKL (This is important.)
1. Open 3ds Max and run the Telltale 3ds Max Script and import your model. In this tutorial, I'm using Kenny from The Walking Dead: Collection Season 2. Works with any character from The Walking Dead Season 1, 400 Days, Season 2, Michonne, The Wolf Among Us. A New Frontier and The Final Season don't seem to have this error.
2. The next step is that you want to rotate the "spine" and "pelvis" bone to 180. This is where the rigging error occurs.
3. The next step, you want to select the body object where the rigging issue occurs.
4. The next step is to select the skin modifier and go to the "Bones" List.
5. The final step is to select the root bone in the bones list in skin modifier and delete it.
6. Once you delete the "root" bone in the Bones List in Skin Modifier, the rigging error will be fixed. I hope this tutorial was very helpful.
Here is what you'll need.
Autodesk 3ds Max (Any Version)
RTB's Telltale Games "Almost-All-In-One" Model Importer - https://mega.nz/#!Gs4khKqT!I_Le6211gRCoT...7KBEougLsM
D3DTX to DDS QuickBMS Scripts - https://mega.nz/file/roYDQR4b#ni8LXMrb3J...GUqAV9YVB4
Any Telltale Game that has D3DMESH and SKL (This is important.)
1. Open 3ds Max and run the Telltale 3ds Max Script and import your model. In this tutorial, I'm using Kenny from The Walking Dead: Collection Season 2. Works with any character from The Walking Dead Season 1, 400 Days, Season 2, Michonne, The Wolf Among Us. A New Frontier and The Final Season don't seem to have this error.
2. The next step is that you want to rotate the "spine" and "pelvis" bone to 180. This is where the rigging error occurs.
3. The next step, you want to select the body object where the rigging issue occurs.
4. The next step is to select the skin modifier and go to the "Bones" List.
5. The final step is to select the root bone in the bones list in skin modifier and delete it.
6. Once you delete the "root" bone in the Bones List in Skin Modifier, the rigging error will be fixed. I hope this tutorial was very helpful.