Made some changes to my "Mario" block sprites:
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attachment=11425]
Also, happy new year!
Made a Toad with "no arms and legs", "legs and no arms", and "legs and arms" in three angles:
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attachment=11436]
What do you think?
Toad might need to be a pixel or two smaller than Mario. Other than that, it looks pretty good.
(01-02-2021, 02:22 PM)DogToon64 Wrote: [ -> ]Toad might need to be a pixel or two smaller than Mario. Other than that, it looks pretty good.
I have tried shortening Toad's legs (or "legs and arms"):
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attachment=11438]
I decided to stick with the "as tall as Mario" Toad.
I have fixed the shading on his standing sprites and made walking sprites for him:
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attachment=11441]
Fixed the second frame of my custom Toad sprite's walk cycle and added jumping and falling poses for my custom Toad sprite:
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attachment=11442]
Made a crouch pose for my custom Toad sprite and fixed the shading on my custom Toad sprite's "front" and "back" poses:
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attachment=11445]
Made climbing and swimming animations for my custom Toad sprite:
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attachment=11450]
Made "kicking" and "sliding" poses for my custom Toad sprite and fixed my custom Toad sprite's climbing poses:
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attachment=11451]
Finished my custom Toad sprite and changed the fire palette of my custom Toad sprite to be more accurate:
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attachment=11452]
Here's a "Ala Gold Yellow" version of it too:
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attachment=11454]
And here's the workflow of my custom Toad sprite:
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attachment=11453]
What do you think?
Sorry for my late reply.
Anyways, Toad looks good! But one thing I'd point out is that the front arm on walking frames 2, and 5 looks a little thicker and off than his front arm on the stand, and other walking frames. Other than that, I don't see any other problems with Toad.
Finished the Spiny (From the Mario Franchise, not the Sonic Franchise), included here:
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attachment=11458]
What do you think?