09-27-2020, 09:53 PM
So, ive been using a 3DS max script found on another site to rip models from the Yugioh Duel Terminal arcade games, ive got it all figured out except one thing: The bones are ripped, but arent actually attached to the model.
Model:
Unaffected by its rig
Im not sure if the issue is in the script itself, since there seems to be code for exporting bone weights, or if it happens somewhere in the 3ds max export, i'll attach it for reference
Model:
Unaffected by its rig
Im not sure if the issue is in the script itself, since there seems to be code for exporting bone weights, or if it happens somewhere in the 3ds max export, i'll attach it for reference