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Full Version: Super Mario World [Ripping All Levels]
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DogToon64 Wrote:Nice rip! I'm surprised that all of the levels haven't been ripped by now
Sanic Wrote:@DogToon64 Thanks! It was your Yoshi's Island 2 rip that motivated me to rip some stages!
I'm also surprised that the SMW levels aren't complete in 2020.

And now I am motivated too, specifically to rip some levels from one of my earliest videogames. Granted, the Amiga 500 came first (Rodland, Crazy Sue, Fire and Ice, North & South, etc.), but Super Mario World is still one of my favorite games.

I just recently played through Super Mario World: Just Keef Edition (Hack by Bensalot) and liked it, so I went back to the original game and ripped the Enemy parade plus Ending Screen:
https://www.spriters-resource.com/snes/s...et/142293/

Some of these foregrounds look like parts from actual SMW stages, but they are just single elements to place enemy stills on them.

Therefore I ripped some real levels, namely all the Special World Stages including sub areas (13 sheets). And since Mister Man made a perfect rip of all stage backgrounds, this project can focus itself on foreground ripping (aka the stages themselves). This is what has been ripped so far:

Yoshi's Island Stages
Yoshi's Island 1
Yoshi's Island 2
Yoshi's Island 3
Yoshi's Island 4
Yoshi's House
Yoshi's House (JPN)
Yellow Switch Palace
#1 Iggy's Castle


Donut Plains Stages
Donut Plains 1
Donut Plains 2
Donut Plains 2 (JPN)
Donut Plains 3
Donut Plains 4
Donut Ghost House
Green Switch Palace
Top Secret Area
Secret Ghost House (JPN)
Secret Ghost House

#2 Morton's Castle
Donut Secret 1
Donut Secret 2

Donut Secret House

Vanilla Dome Stages
Vanilla Dome 1
Vanilla Dome 2
Vanilla Dome 3
Vanilla Dome 4
Vanilla Ghost House
Red Switch Palace
Vanilla Fortress
#3 Lemmy's Castle
Vanilla Secret 1
Vanilla Secret 2
Vanilla Secret 3

Twin Bridges Stages
Butter Bridge 1
Butter Bridge 2
#4 Ludwig's Castle
Cheese Bridge Area
Soda Lake
Cookie Mountain

Forest of Illusion Stages
Forest of Illusion 1
Forest of Illusion 2
Forest of Illusion 3
Forest of Illusion 4
Forest Ghost House
Blue Switch Palace
Forest Fortress
#5 Roy's Castle
Forest Secret Area

Chocolate Island Stages
Chocolate Island 1
Chocolate Island 2
Chocolate Island 3
Chocolate Island 3 (JPN)
Chocolate Island 4
Chocolate Island 5
Choco-Ghost House
Chocolate Fortress
#6 Wendy's Castle
Chocolate Secret

Valley of Bowser Stages
Sunken Ghost Ship
Valley of Bowser 1
Valley of Bowser 2
Valley of Bowser 3
Valley of Bowser 4
Valley Ghost House
Valley Fortress

#7 Larry's Castle
Front Door
Back Door
Back Door - Bowser's Boss Room

Star World Stages
Star World 1
Star World 2
Star World 3
Star World 4
Star World 5

Special World Stages
Gnarly
Tubular
Way Cool
Awesome
Mondo
Outrageous
Funky

Funky (JPN)

Generic & Unplayable Stages
Bonus Game (Generic Sub Area)
Generic Bonus Game (100 Goal Points)
Title Screen Stage
Welcome Screen Stage
All Ghost Houses (Generic Exit)
Iggy's & Larry's Castle - Boss Room
Morton's, Ludwig's & Roy's Castle - Boss Room
Morton's & Roy's Castle - Boss Room (Assembled)
Reznor's Boss Room
Castle & Fortress Entrance
Ghost House Entrance
The following stages are online:

Special World Stages (Complete)
Star World Stages (Complete, 5 was already ripped by Sanic)
Twin Bridges Stages (Complete, except Ludwig's boss room)

https://www.spriters-resource.com/snes/smarioworld/
These are awesome. Honestly, the SNES section has a lot of giant holes in it. Yoshi's Island, Super Metroid, and Earthbound all need way more love and attention.
The OCD part of me wants to combine the stages into a single sheet though, instead of 1/2 2/2 etc.

Amazing stuff!

Also, isn't the Title Screen stage just Cookie Mountain?
You mean like this?
https://www.spriters-resource.com/snes/s...et/137734/
In my opinion, there is too much wasted space here. Therefore I am not a huge fan of it.

And nope, the title screen stage looks completely different (it's also very short).

For now, I'm going to complete Donut Plains and then move on to Forest of Illusion.
- Revised Gnarly, Tubular & Cookie Mountain. The pinkish colour on the invisible (transparent) objects didn't look good, therefore I changed the bg colour to white instead of pink.
- Also revised part of Ludwig's castle to separate the movable level object which is not part of the stage layer.

The rest of Donut Plains is ripped, with the exception of Morton's boss room which I 'm doing later.

Btw, I added the intro stage & the three generic level exits of the ghost houses to the list of non-specific stages.
Forest of Illusion is completely ripped, except Roy's & Reznor's boss rooms, as they're generic and shared with other locations.

Also ripped Sunken Ghost Ship & Chocolate Island 1, because they were kinda quick to do.

Next one is Vanilla Dome. As usual, all stages will be ripped.
Vanilla Dome is done.

The following sheets were resubmitted:

- Donut Plains 4
- #2 Morton's Castle (3/3)
- Vanilla Ghost House (1/2)
- Vanilla Dome 4
- Vanilla Fortress (2/2)
- Cookie Mountain
- Forest of Illusion 3
- Gnarly (1/2)

All of them had unneccessary 1UP triggers, which are no real stage objects like invisible coins, doors or blocks.

For more info, see TCRF:
https://tcrf.net/Super_Mario_World_(SNES...p_Triggers
Chocolate Island 3, 4 & 5 are ripped. It's a start, rest is coming later.
#6 Wendy's Castle, Chocolate Fortress, Chocolate Secret & Choco-Ghost House are done.
The game is mostly done, Chocolate Island & Valley of Bowser are ripped excluding one level each.

From one of the comments:
murphmario Wrote:I sorta don't get why both these sprites and the pitfalls have sheets, considering they're sprites you'd place into a level like enemies and are not part of layer 2.
I was a little bit clueless what to do with them, since I didn't expect them on the sprite layer. But it makes sense, they're faceless hazards like the Grinder or Ball 'n' Chain enemies. I guess the sheets with just sprites on them can be deleted then (I'll put them on a separate sheet).

Here are the sheets which can be deleted:

Donut Plains 4 (Sub Area A) - Movable Pipe Sprites)
https://www.spriters-resource.com/snes/s...et/142422/
Butter Bridge 1 (1/2) - Movable Platform Sprites
https://www.spriters-resource.com/snes/s...et/142423/
Choco-Ghost House (1/2) - Movable Pitfall Sprites
https://www.spriters-resource.com/snes/s...et/142564/
Chocolate Fortress (1/2) - Movable Stake Sprites
https://www.spriters-resource.com/snes/s...et/142565/
Front Door (Door 4) - Movable Block Sprites
https://www.spriters-resource.com/snes/s...et/142627/
- 5 out of 9 rooms in Chocolate Island 2 are not viewable within Lunar Magic, SMW uses kind of a loading hack to create these levels.
- Added Valley Fortress.
- Rooms for every boss (except Lemmy, Wendy & Big Boo) are not viewable within Lunar Magic, just because Mode 7 objects appear in them. 

Revised the following sheets, mostly for unifying the sheets and icons:

- Donut Plains 1 & 3
- Donut Secret 1-2
- Donut Ghost House
- Vanilla Secret 3
- Soda Lake
- Top Secret Area
- Forest Secret Area
- Star World 5

The last three apparently had problems with transparency, so I re-ripped & revised them just in case. Also it's better when everything is coming out of one hand.

The original rippers are still credited, because they put their time into these sheets too.
Fixed a mistake where a variation of Chocolate Island 2 was wrongly labeled as Chocolate Island 5 (Sub Area).

The real sub area is now submitted as well as 3 other variations of Chocolate Island 2. The rest of Chocolate Island 2 needs screenshots/savestate ripping, because Lunar Magic has no level number for them.

As usual, the changes from this post (and the one above) need approval first, which will probably happen during this day.
Revised the following sheets, mostly for unifying the sheets and icons:

- Yoshi's Island 1-4
- #1 Iggy's Castle

As before, the original rippers are credited due to their time consumption to create these sheets. I also added a clean rip of Yoshi's House without sprites blocking the view and the bg colour sharing the same palette as the tiles. The props from this sheet (birds, smoke, etc.) are still on the site, but in another section.
Submitted the five Japanese stages with visual differences:

- Donut Plains 2 (1/2): Extra block.
- Funky: "YOU ARE SUPER PLAYER" & different amount of green berries.
- Secret Ghost House (1/3): Wall is thinner.
- Yoshi's House: Different sign.
- Chocolate Island 3: Less goal signs.
Already ripped some Chocolate Island 2 stages with Lunar Magic, but most of the variants are tricky and require more effort than the other levels. In any case, the rest got ripped with vSNES and is now on the site.

For shits & giggles, here are the methods how each stage got captured:

Start Area
Chocolate Island 2 (1/4) = Lunar Magic, level code: 024

Collect 0-8 coins for variation 1, 9-20 coins for variation 2 & at least 21 coins for variation 3
Chocolate Island 2 (2/4) - Variation (1/3) = viewing ZSNES quicksaves within vSNES
Chocolate Island 2 (2/4) - Variation (2/3) = viewing ZSNES quicksaves within vSNES
Chocolate Island 2 (2/4) - Variation (3/3) = Lunar Magic, level code: 0CF

Timer has to be 300-250 seconds for variation 1, 249-235 seconds for variation 2 & 234-1 seconds for variation 3
Chocolate Island 2 (3/4) - Variation (1/3) = viewing ZSNES quicksaves within vSNES
Chocolate Island 2 (3/4) - Variation (2/3) = viewing ZSNES quicksaves within vSNES
Chocolate Island 2 (3/4) - Variation (3/3) = Lunar Magic, level code: 0CE

Collect 0-3 dragon coins for variation 1 & 4 dragon coins for variation 2
Chocolate Island 2 (4/4) - Variation (1/2) = viewing ZSNES quicksaves within vSNES
Chocolate Island 2 (4/4) - Variation (2/2) = Lunar Magic, level code: 0CD

Stefan Mahrla from vgmaps ripped these levels before (ZSNES screen rips with bg & sprites):
https://i.imgur.com/VKHl8SB.png

His SMW maps were project of the month in 2004 and his last Mario World rips were made in 2009, when he ripped the missing levels for Chocolate Island 2. Back then, he didn't know about the variants and when he added them on his sheet, he also created these helpful notes on how to access each variant of this stage:
https://www.vgmaps.com/forums/index.php?...93#msg9993

During this project, I was always looking at his maps to sort the image dump from Lunar Magic, throwing them into folders and working my way through every area of Super Mario World. I'm pretty sure it would have taken a lot more time without his rips as references, especially if I had to start every level & compare it with the image dump or discover every sub area by myself.

So yeah, thanks for that.
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