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Full Version: Ripping from the 1999 PC game "Big Fun in Furbyland"
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Now, as you may or may not know, a Furby game called "Big Fun in Furbyland" was released for PC in 1999. Me, being a Furby fan, decided that I wanted to make a sprite comic using sprites from that game, but when I looked for sprite rips from the game, I was unable to find any. I looked on various different websites, including this one, and no sprite rips were able to be found. I then went to archive.org to download a copy of the game to check how the graphics were stored. After looking through the files, I suspect the games graphics are in the following files: FurbySnd.MMA and FurbySd2.MMA. Both of these files are MMA files, which I cannot open. Because of this, I would like it if someone could please download both of those files and open them to check what is contained within them. Specifically, I would like the interactive Furby you play with between minigames ripped from the game files. If anyone decides to help me with this project, thank you.
Idk how to do sprites but I did find out how to extract the furby voicelines.
(11-04-2020, 05:13 PM)FurbyFan Wrote: [ -> ]Now, as you may or may not know, a Furby game called "Big Fun in Furbyland" was released for PC in 1999. Me, being a Furby fan, decided that I wanted to make a sprite comic using sprites from that game, but when I looked for sprite rips from the game, I was unable to find any. I looked on various different websites, including this one, and no sprite rips were able to be found. I then went to archive.org to download a copy of the game to check how the graphics were stored. After looking through the files, I suspect the games graphics are in the following files: FurbySnd.MMA and FurbySd2.MMA. Both of these files are MMA files, which I cannot open. Because of this, I would like it if someone could please download both of those files and open them to check what is contained within them. Specifically, I would like the interactive Furby you play with between minigames ripped from the game files. If anyone decides to help me with this project, thank you.

I've looked into the ImageBuilder MMFW formats myself as well. The image files are actually contained in the FurbyPc2.MMP and FurbyPic.MMP archives (hence the MMFW Pictures header they all begin with).
I documented the MMFW formats a bit here. You can get Game Extractor here: http://www.watto.org/game_extractor.html
After you extract the individual files from the MMP, you can open them in TiledGGD (https://github.com/puggsoy/tiledggd-pe-)
The image format is 32 bits/pixel. Stretch it out with the arrow keys and play with the color palette until it looks right. TiledGGD doesn't do transparency well, though, so that can be a problem. Some of the image files may be compressed as well, and I don't know what compression algorithm they might be using.

Didn't realize until now that this thread originates from last year, but I hope it helps any if you're still interested.