11-23-2020, 12:18 AM
Hi there!
This isn't really a project, but more of a possible helpful guide or having the palettes or GFX of various Kaneko games. The palettes are captured via TiledGGD and Tile Molester. (On my new computer) TO view the palettes easier on GGD, use the GFX screen instead of the 128x128 palette screen, use the 16 - 24 - 32 BPP to view it in a much larger area!
Note that I used the old version of GGD, not the newer fork version. And all files / images are in BMP format.
Database
An updated version called B.Rap Boys Special has some differences in the sprite palettes.
Game Palette Files:
Full Palettes:
Air Buster [Arcade]
Aero Blasters [Mega Drive]
Aero Blasters [PCE]
B.Rap Boys [Arcade]
B.Rap Boys Special [Arcade]
Bakuretsu Breaker [Arcade]
Berlin No Kabe [Arcade]
Berlin No Kabe [Game Gear]
Chester Cheetah [Super Famicom]
Chester Cheetah 2 [Super Famicom]
DJ Boy [Arcade]
DJ Boy [Mega Drive]
Dr. Toppel's Tankentai [Arcade]
Gals Panic II (Overseas) [Arcade]
Gals Panic II (Japan/Quiz) [Arcade]
Heavy Unit [Arcade]
Heavy Unit [PCE]
Jackie Chan: The Kung Fu Master [Arcade]
Kabuki-Z [Arcade]
Kageki [Arcade]
Magical Crystals [Arcade]
Power Athlete [Super Famicom]
Super Star Soldier [PCE]
Wani Wani World [Mega Drive]
Zen-Nihon GT Senshuken [Super Famicom]
Hard To Obtain Palettes / GFX
8-Bit Arcade Games: Can't be viewed and obtained in GGD and TM for now. One of the methods is getting the palettes from MAME.
Some compressed data: Data that's compressed and therefore is unobtainable. Most of this applies to consumer hardware and software.
Sources:
MAME
TiledGGD
Tile Molester
This isn't really a project, but more of a possible helpful guide or having the palettes or GFX of various Kaneko games. The palettes are captured via TiledGGD and Tile Molester. (On my new computer) TO view the palettes easier on GGD, use the GFX screen instead of the 128x128 palette screen, use the 16 - 24 - 32 BPP to view it in a much larger area!
Note that I used the old version of GGD, not the newer fork version. And all files / images are in BMP format.
Database
Game Palette File: pr13.l15 (Slave)
Main CPU Palette -
Main CPU Palette -
- Palette Interleave?: No
- Endian: Big
- High Color BPP: 16
- Colour Order: GRB
- Supported In: TiledGGD, Tile Molester
- Background Palette Start: 0x24E6
- Sprite Palette Start: 0x2986
- Total # Of Palettes: 37(BG) + 92(SPR) = 129 PAL
- Recommended to view on: TiledGGD
- GFX Codex: 4BPP Linear
- GFX Colour: 4BPP [15 + 1 transparency]
- Tile Size: Either 8x8 or 16x16 (NES Layered)
- Recommended to view on: Tile Molester
- Background Palettes: 512
- Sprite Palettes: 256
An updated version called B.Rap Boys Special has some differences in the sprite palettes.
Game Palette Files:
- 0 - rb-030.01.u61
- 1 - rb-031.01.u62
- Palette Interleave?: Yes
- Endian: Big
- High Color BPP: 16
- Colour Order: GRB
- Supported In: TiledGGD, Tile Molester
- Background Palette Start: 0x24E6
- Sprite Palette Start: 0x2986
- Total # Of Palettes: 37(BG) + 92(SPR) = 129 PAL
- Recommended to view on: TiledGGD
- GFX Codex: 4BPP Linear
- GFX Colour: 4BPP [15 + 1 transparency]
- Tile Size: Either 8x8 or 16x16 (NES Layered)
- Recommended to view on: Tile Molester
- View-02 Palettes: 1024
- Kan-Spr Palettes: 1024
Game Palette Files:
- 0 -
- 1 -
- Palette Interleave?: Yes
- Endian: Big
- High Color BPP: 16
- Colour Order: GRB
- Supported In: TiledGGD, Tile Molester
- Background Palette Start: 0x24E6
- Sprite Palette Start: 0x2986
- Total # Of Palettes: 37(BG) + 92(SPR) = 129 PAL
- Recommended to view on: TiledGGD
- GFX Codex: 4BPP Linear
- GFX Colour: 4BPP [15 + 1 transparency]
- Tile Size: Either 8x8 or 16x16 (NES Layered)
- Recommended to view on: Tile Molester
- View-02 Palettes: 1024
- Kan-Spr: 1024
Game Palette Files:
- 0 -
- 1 -
- Palette Interleave?: Yes
- Endian: Big
- High Color BPP: 16
- Colour Order: GRB
- Supported In: TiledGGD, Tile Molester
- Background Palette Start: 0x24E6
- Sprite Palette Start: 0x2986
- Total # Of Palettes: 37(BG) + 92(SPR) = 129 PAL
- Recommended to view on: TiledGGD
- GFX Codex: 4BPP Linear
- GFX Colour: 4BPP [15 + 1 transparency]
- Tile Size: Either 8x8 or 16x16 (NES Layered)
- Recommended to view on: Tile Molester
- Not understood yet what the codex is.
- Larger than the game screen.
- View-02 Palettes - 1024
- Kan-Spr Palettes - 1024
Note: The background and sprite palettes are separated into two other files.
Background Palettes File: bs101.6w (Slave 2)
Sprite Palettes File: djboy.5y (Slave 1)
Main CPU Palettes -
Background Palettes File: bs101.6w (Slave 2)
Sprite Palettes File: djboy.5y (Slave 1)
Main CPU Palettes -
- Palette Interleave?: No
- Endian: Big
- High Color BPP: 15
- Colour Order: GRB
- Supported Only: Tile Molester
- Background Palette Start: 0x0
- Sprite Palette Start: 0x5000
- Total # Of Palettes: 177(BG) + 205(SPR) = 382 PAL
- GFX Codex: 4BPP Linear
- GFX Colour: 4BPP [15 + 1 transparency]
- Tile Size: Either 8x8 or 16x16 (NES Layered)
- Recommended to view on: Tile Molester
- Background Palettes: 256
- Sprite Palettes: 256
Sprites & Background Locations
- Font
- Player Ship
- General Enemies
- Effects
- Bosses
- Boss Explosion
- Unused Pen Thing
- Misc. Stuff
- Title Screen (Japan)
- Title Screen (Overseas)
- Ending Sprites
- Ending BG
- Final Stage (Waterfall)
- Side Turrets
- Final Boss & Core Boss
- Main Background Tiles
Game Palette Files:
- 0 -
- 1 -
- Palette Interleave?: Yes
- Endian: Big
- High Color BPP: 16
- Colour Order: GRB
- Supported In: TiledGGD, Tile Molester
- Background Palette Start: 0x24E6
- Sprite Palette Start: 0x2986
- Total # Of Palettes: 37(BG) + 92(SPR) = 129 PAL
- Recommended to view on: TiledGGD
- GFX Codex: 4BPP Linear
- GFX Colour: 4BPP [15 + 1 transparency]
- Tile Size: Either 8x8 or 16x16 (NES Layered)
- Recommended to view on: Tile Molester
- View-02 Palettes: 1024
- Kan-Spr Palettes: 1024
Game Palette Files:
- 0 - u2.bin
- 1 - u1.bin
- 0 - mmp0x3.u2
- 1 - mmp1x3.u1
- 0 - gmmu2.bin
- 1 - gmmu1.bin
- Palette Interleave?: Yes
- Endian: Big
- High Color BPP: 16
- Colour Order: GRB
- Supported In: TiledGGD, Tile Molester
- Background Palette Start: 0x24E6
- Sprite Palette Start: 0x2986
- Total # Of Palettes: 37(BG) + 92(SPR) = 129 PAL
- Recommended to view on: TiledGGD
- GFX Codex: 8BPP Linear
- GFX Colour: 8BPP [255 + 1 transparency]
- Tile Size: Either 8x8 or 16x16 (NES Layered)
- Recommended to view on: Tile Molester
Game Palette Files:
- 0 - m2p0x1a.u8
- 1 - m2p1x1a.u7
- 0 - m2p0a1.u8
- 1 - m2p1a1.u7
- Palette Interleave?: Yes
- Endian: Big
- High Color BPP: 16
- Colour Order: GRB
- Supported In: TiledGGD, Tile Molester
- Background Palette Start: 0x24E6
- Sprite Palette Start: 0x2986
- Total # Of Palettes: 37(BG) + 92(SPR) = 129 PAL
- Recommended to view on: TiledGGD
- GFX Codex: 8BPP Linear
- GFX Colour: 8BPP [255 + 1 transparency]
- Tile Size: Either 8x8 or 16x16 (NES Layered)
- Recommended to view on: Tile Molester
Game Palette File: b73_11.5p (Slave)
Main CPU Palettes -
Main CPU Palettes -
- Palette Interleave?: No
- Endian: Big
- High Color BPP: 15
- Colour Order: GRB
- Supported Only: Tile Molester
- Palette Start: 0x9000
- Total # Of Palettes: 105 Normal / 98 (Inverted)
- GFX Codex: 4BPP Linear
- GFX Colour: 4BPP [15 + 1 transparency]
- Tile Size: Either 8x8 or 16x16 (NES Layered)
- Recommended to view on: Tile Molester
- Background Palettes: 256
- Sprite Palettes: 256
Graphics -
View-02 Locations
- GFX Codex: 8BPP Linear
- GFX Colour: 8BPP [255 + 1 transparency]
- Tile Size: 16x16
- Recommended to view on: TiledGGD
- Palette [0x0]
- Font 1
- Font 2
- Large Font 1
- Countdown Font
- Timer Font
- Kaneko Logos & Introduction Sprites
- Character Names
- Health Bars
- Dragon Medal
- Special Effects
- Thorsten
- Sam
- Jackie Chan (Five Animal Fist)
- Jackie Chan (Drunken Master)
- Yueng
- Jackie Chan (Project A)
- Mysterious Lion
- Kim-Maree
- Lau
- Jackie Chan Intro (Five Animal Fist)
- Jackie Chan Intro (Project A)
- Crates
- Barrels
- Unused GFX
- Splash
- Explosion
- Explosion 2
- Thorsten SFX
- Sam SFX
- Jackie Chan (Five Animal Fist) SFX
- Jackie Chan (Drunken Master) SFX
- Yueng SFX
- Jackie Chan (Project A) SFX
- Mysterious Lion SFX
- Kim-Maree SFX
- Lau SFX
- Attract Mode (Kaneko)
- Attract Mode (Dragon Logo)
- Attract Mode (Jackie Chan 1)
- Attract Mode (Jackie Chan 2)
- Attract Mode (Jackie Chan Fists)
- Attract Mode (Fire)
- Attract Mode (Logo 1)
- Attract Mode (Large Font)
- Unused Early Logo
- Attract Mode (Shining Logo)
- Attract Mode (China)
- Character Select Border
- Character Select Portraits
- Vs.
- Vs. Portraits
- Cutscene Border
- Drunken Master Stage Intro
- Five Animal Fist Stage Intro
- Project A Stage Intro
- SFX?
- Win Screens
- Jackie Chan Cinemas
- Continue
- Screen GFX
- High Score Portraits
- Ending Scenes
View-02 Locations
- Jackie Chan & Dragon Logo
Sprite & Background Locations
- Font & HUD
- Taito Logo & Ranking
- Portraits
- Coach
- Kei
- 1st Enemy
- Louie
- Motorcycle Gang Leader
- 4th Enemy
- 3rd Enemy
- 2nd Enemy
- 5th Enemy
- Gang Leader Info
- Big HUD
- Weirdo
- Mac
- Main Background
- Stuff
- Motorcycle Dude
- Title Screen
- Ending
- Lady
- Explosion
- Misc.
Game Palette Files:
- 0 - mc100e02.u18
- 1 - mc101e02.u19
- Palette Interleave?: Yes
- Endian: Big
- High Color BPP: 16
- Colour Order: GRB
- Supported In: TiledGGD, Tile Molester
- Background Palette Start: 0x299EE
- Sprite Palette Start: 0x39A54
- Total # Of Palettes: 37(BG) + 92(SPR) = 129 PAL
- Recommended to view on: TiledGGD
- GFX Codex: 4BPP Linear
- GFX Colour: 4BPP [15 + 1 transparency]
- Tile Size: Either 8x8 or 16x16 (NES Layered)
- Recommended to view on: Tile Molester
- View-02: 1024
- Kan-Spr: 1024
Game Palette Files:
- 0 -
- 1 -
- Palette Interleave?: Yes
- Endian: Big
- High Color BPP: 16
- Colour Order: GRB
- Supported In: TiledGGD, Tile Molester
- Background Palette Start: 0x24E6
- Sprite Palette Start: 0x2986
- Total # Of Palettes: 37(BG) + 92(SPR) = 129 PAL
- Recommended to view on: TiledGGD
- GFX Codex: 4BPP Linear
- GFX Colour: 4BPP [15 + 1 transparency]
- Tile Size: Either 8x8 or 16x16 (NES Layered)
- Recommended to view on: Tile Molester
Game Palette Files:
- 0 -
- 1 -
- Palette Interleave?: Yes
- Endian: Big
- High Color BPP: 16
- Colour Order: GRB
- Supported In: TiledGGD, Tile Molester
- Background Palette Start: 0x24E6
- Sprite Palette Start: 0x2986
- Total # Of Palettes: 37(BG) + 92(SPR) = 129 PAL
- Recommended to view on: TiledGGD
- GFX Codex: 4BPP Linear
- GFX Colour: 4BPP [15 + 1 transparency]
- Tile Size: Either 8x8 or 16x16 (NES Layered)
- Recommended to view on: Tile Molester
Full Palettes:
Air Buster [Arcade]
Aero Blasters [Mega Drive]
Aero Blasters [PCE]
B.Rap Boys [Arcade]
B.Rap Boys Special [Arcade]
Bakuretsu Breaker [Arcade]
Berlin No Kabe [Arcade]
Berlin No Kabe [Game Gear]
Chester Cheetah [Super Famicom]
Chester Cheetah 2 [Super Famicom]
DJ Boy [Arcade]
DJ Boy [Mega Drive]
Dr. Toppel's Tankentai [Arcade]
Gals Panic II (Overseas) [Arcade]
Gals Panic II (Japan/Quiz) [Arcade]
Heavy Unit [Arcade]
Heavy Unit [PCE]
Jackie Chan: The Kung Fu Master [Arcade]
Kabuki-Z [Arcade]
Kageki [Arcade]
Magical Crystals [Arcade]
Power Athlete [Super Famicom]
Super Star Soldier [PCE]
Wani Wani World [Mega Drive]
Zen-Nihon GT Senshuken [Super Famicom]
Hard To Obtain Palettes / GFX
8-Bit Arcade Games: Can't be viewed and obtained in GGD and TM for now. One of the methods is getting the palettes from MAME.
Some compressed data: Data that's compressed and therefore is unobtainable. Most of this applies to consumer hardware and software.
Sources:
MAME
TiledGGD
Tile Molester