01-21-2021, 11:08 AM
Hello fellow rippers, to my first Tread. I am PARCB, from Spain and it's a pleasure to help this project.
This is in order to ask about certain problems regarding my ripping of the mobile game of SEGA: Shin Megami Tensei Liberation Dx2
EDIT:
I downloaded the data as I play the game on mobile, and I pass the assets to my PC in order to rip them as you see. Almost all of the "pngs" (what I want to rip) gave me this RGB problem; but the "tga" files not at all, those are the best images I could get.
This is in order to ask about certain problems regarding my ripping of the mobile game of SEGA: Shin Megami Tensei Liberation Dx2
EDIT:
- I have just uploaded the ripped textures.
- I have entered into some certain issues while ripping the images i wanted (specific "pngs"). It seems that the green layer of the RGBA has noise. How can I get rid of it? I used AssetStudioGUI in order to rip the background and images and this example too. In the attached photos you will see the interface.
For this I attach the file Example_1.png in order to show the RGBA mix (how the image would be when ripped)
The Example_R.png is in RA and Example_G.png in GA:
[attachment=11527][attachment=11528][attachment=11529]
- Can someone decrypt the images if i send them?
I downloaded the data as I play the game on mobile, and I pass the assets to my PC in order to rip them as you see. Almost all of the "pngs" (what I want to rip) gave me this RGB problem; but the "tga" files not at all, those are the best images I could get.