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Full Version: Ripping textures from Unity
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Hey guys, ive just found out that ripping game models is quite interesting; and I am able to rip desired models from My time at Portia (pc, Unity) in just around 30 mins by following the tut using AssetstudioGUI. However, I could only export the mesh/model itself without any texture files; for some models, I could get the textures by searching the mesh name but not all of them. So i am wondering if there is anyway to quickly check which texture file is used by the mesh or do I have to look for them by comparing ingame pic and texture file manually? ??
filter export texture2d and use blender to apply the textures