02-19-2021, 11:36 AM
Some people have been asking me how to extract models from the game LEGO Dimensions, so here's a little tutorial on how to do it!
Before you'll start:
1. Find GAME(Number).DAT or DLC(Number).DAT in your game folder. Here's a rundown from what I've kinda seen:
3. Again, find GAME(Number).DAT or DLC(Number).DAT in your game folder.
4. Now, find and go in the output folder in the quickbms folder and press Save. quickbms will extract the contents to the output folder.
5. Now, for example, if I want a face/head for a character, I'll navigate to output\CHARS\SUPER_CHARACTER\FACE, and the file will be FACE_(Name)_NXG.GHG for Wii U/PS3/X360 users, FACE_(Name)_DX11.GHG for PS4/XBONE users
6. Drag the file to the ExtractNxgMESH or ExtractDX11MESH tools, the model(s) will be extracted to the same place as the file.
Now, you can view them in Noesis, import them to Blender, whatever you can do with it.
Hope this helps, and feel free to ask me in replies or PM.
Before you'll start:
- Wii U, PS3, and XBOX 360 uses the NXG.GHG file format for models, while PS4 and XBOX ONE uses DX11.GHG.
- DLC number names are different for each console.
- ExtractNxgMESH tool tends to not extract most of the the models, at least on my end. I got it to extract all the Sonic content but refuses to extract the Teen Titans GO! content.
- An extracted copy of the game.
- QuickBMS and the ttgames.bms script: http://aluigi.altervista.org/quickbms.htm
- ExtractNxgMESH: https://www.rockraidersunited.com/files/...5564-r246/
- or ExtractDX11MESH: https://www.rockraidersunited.com/files/...7352-r369/
1. Find GAME(Number).DAT or DLC(Number).DAT in your game folder. Here's a rundown from what I've kinda seen:
- GAME1-6: Base game stuff. Includes base minifig stuff as well.
- DLC1-8: Year 1 level packs contents. (I think)
- DLC9, DLC21, DLC24, DLC27, DLC30: Year 2 stuff for playable characters, their items, and their vehicles/gadgets.
- Rest of DLC: Year 2 hub worlds, story packs, and level packs contents.
3. Again, find GAME(Number).DAT or DLC(Number).DAT in your game folder.
4. Now, find and go in the output folder in the quickbms folder and press Save. quickbms will extract the contents to the output folder.
5. Now, for example, if I want a face/head for a character, I'll navigate to output\CHARS\SUPER_CHARACTER\FACE, and the file will be FACE_(Name)_NXG.GHG for Wii U/PS3/X360 users, FACE_(Name)_DX11.GHG for PS4/XBONE users
6. Drag the file to the ExtractNxgMESH or ExtractDX11MESH tools, the model(s) will be extracted to the same place as the file.
Now, you can view them in Noesis, import them to Blender, whatever you can do with it.
Hope this helps, and feel free to ask me in replies or PM.