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Full Version: Wii U System Transfer Models
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During a Wii U to Wii U transfer, an animation plays similar to that of the Wii to Wii U Pikmin animation. However, this one features unique Robot characters which haven't been seen since. I'd like to rip their models, but I've encountered some problems with the textures. I believe it would be easier to show it through picture, rather than explaining through words.
[Image: FK34lV1.png]
The left side shows what I get when importing the model (with the pole moved to the right for clarity), while the right side shows the robot as seen on Wii U hardware.
I'm honestly not sure what to do, so any sort of guidance would be greatly appreciated. Thanks for your time!
looks like you just have to disable texture repeat, set it to Clamp instead
I don't think this fixes the realtime view in Blender but it ought to fix the render
Alright, I've switched over to 3dsMax and fixed the repeating textures. Thanks!
[attachment=11682]
Looks like the next step would be applying the colors. I'm completely lost on how I'd do that, though...