03-26-2021, 06:15 PM
long story short — I looked into Mickey's Wild Adventure (PSX) and was able to crack its sprite format. I wrote a tool to export the sprites and the best palette candidates I could find but I am 100% burnt out now.
https://www.dropbox.com/s/jl8khh4fkw42mi...s.zip?dl=0
^^^ includes readme — you must read it!! ^^^
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mini faq:
q: are tilesets/backgrounds included?
a: no! only sprites. Backgrounds and Tilesets are however rippable (very easily I might add) but that's a story for another time I guess. I highly recommend anyone interested to take a look at the LBM, GB, IFB, MAP, TEP and especially RG3 files included in the disc. LBMs are readable as-is with xnView too!
q: is this really all sprites?
a: yes!
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So what is this project about?
Well, I don't know if this can even be considered a traditional "ripping project" because everything has been ripped already, the caveat is that they're individual PNGs in folders in folders in folders.
But for what it's worth, anyone who wants to make sheets from this previously unripped game can go for it now. Claim anything you want, it's all there in the ZIP. Please read the readme!
EDIT:
Tilesets and level dumps have been added:
https://www.dropbox.com/s/c3658sptf9i0jr...s.zip?dl=0