The VG Resource

Full Version: (PS1) Tokimeki Memorial 2 .bin file help
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I saw Dazz submitted portraits from some Tokimeki Memorial PS1 games 5 years ago.
I want to try this by myself, but I have no idea how.
Does anybody know a tool or script to extract stuff from .bin files?
Or is there some Tokimeki Memorial 2 plugin for TiledGGD?
Any help is very appreciated.

https://drive.google.com/file/d/1mDoEMpg...0wuNGZ53SZ
I know there are some attempts to rip the stuff out, but nobody managed to do it.

http://www.romhacking.net/forum/index.php?topic=17917.0

Quote:Tokimeki Memorial 2 is one of the most evil games I've ever seen. Its memory management is absolute madness, taking the disc apart is nigh impossible without analyzing every single (virtual) file, etc...

For example, it addresses files on the disc in the following way:
- load an overlay from a hard coded sector number
- that overlay contains the sector numbers of other overlays, load them when necessary
- these overlays then contain the sector numbers of data archives... somewhere in their .data/.rodata segments
- but the actual offsets of the files contained in these data archives... are hard coded into each file that references them. There is no TOC, no way to know the size of the archive, nothing

It has a lot of text too. Doesn't have its own font (uses the BIOS one), and virtually every single byte in memory is used for at least two different things. It's a horrible game. It's also text heavy, so using SJIS will make it even more likely that the text doesn't fit without rebuilding the whole game. ... and all five discs are totally different too, not simply the same with different media files.

Hope it helps.
- Rufas