04-18-2021, 09:32 PM
I've been generally successful at getting a lot of the models out of this game by myself. A lot of the characters models I've gotten are rigged and what not, perfectly fine. I've gone through .arc files and gotten down to the .mod files. I'm using SPICA to open them and convert .mod to .dae and .tex to .png. However, while some .mods open, others give me this error.
[attachment=11863]
Here's the details of the error.
Does anyone know what I should do with this?
This error has persisted for a few character models. Not the majority, just an annoying amount; including all the background models too (i.e the courtrooms and fully 3D investigation environments).
Here's a link to a .mod (with the textures already converted, but that doesn't really change anything with the file being unopenable on my end, so don't worry) with the .lfx I am using. It came with the game's files.
Here's an additional model, a courtroom model, just in case it's a different problem between character models and environment models. The textures on this one had a strange export through SPICA, ending up a bit glitchy.
I don't know if this an overhead issue, a SPICA issue, or an issue with the shader.
[attachment=11863]
Here's the details of the error.
Quote:See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
at SPICA.PICA.Converters.BoneIndices.set_Item(Int32 Index, Int32 value)
at SPICA.PICA.Converters.VerticesConverter.GetVertices(H3DMesh Mesh)
at SPICA.Formats.CtrH3D.Model.Mesh.H3DMesh.GetVertices()
at SPICA.Formats.MTFramework.Model.MTModel.ToH3D()
at SPICA.WinForms.Formats.FormatIdentifier.LoadMTModel(BinaryReader Reader, String ModelFile, String MRLSearchPath)
at SPICA.WinForms.Formats.FormatIdentifier.IdentifyAndOpen(String FileName, H3DDict`1 Skeleton)
at SPICA.WinForms.Formats.FileIO.Merge(String[] FileNames, Renderer Renderer, H3D Scene)
at SPICA.WinForms.FrmMain.Open(Boolean MergeMode)
at SPICA.WinForms.FrmMain.TBtnOpen_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
SPICA.WinForms
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:////Ripping/SPICA/SPICA.WinForms.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
OpenTK
Assembly Version: 2.0.0.0
Win32 Version: 2.0.0
CodeBase: file:////Ripping/SPICA/OpenTK.DLL
----------------------------------------
OpenTK.GLControl
Assembly Version: 2.0.0.0
Win32 Version: 2.0.0
CodeBase: file:////Ripping/SPICA/OpenTK.GLControl.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4320.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
SPICA
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:////Ripping/SPICA/SPICA.DLL
----------------------------------------
SPICA.Rendering
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:////Ripping/SPICA/SPICA.Rendering.DLL
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Microsoft.CSharp
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
System.Dynamic
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
Assembly Version: 0.0.0.0
Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Does anyone know what I should do with this?
This error has persisted for a few character models. Not the majority, just an annoying amount; including all the background models too (i.e the courtrooms and fully 3D investigation environments).
Here's a link to a .mod (with the textures already converted, but that doesn't really change anything with the file being unopenable on my end, so don't worry) with the .lfx I am using. It came with the game's files.
Here's an additional model, a courtroom model, just in case it's a different problem between character models and environment models. The textures on this one had a strange export through SPICA, ending up a bit glitchy.
I don't know if this an overhead issue, a SPICA issue, or an issue with the shader.