05-01-2021, 12:51 AM
Hello to all you good people! Quick moment of appreciation for these wonderful resources, truly my alert sounds and various background pictures have been all the better thanks to them.
Ok, moving on, I've had an unfortunate though perhaps unsurprising discovery: quite a few mobile games will be shutting down around June, which wouldn't be anything terribly unusual, except that they're games I had been actively playing! Before their respective demises, I was hoping to try my hand at datamining. Now I'd really appreciate some help with this, since I've hit a few hurdles.
The games in question: "Star Ocean Anamnesis" and "Arc the Lad R", both Japanese releases. SOA had a rather rough and short-lived existence as a global release a few years back, and Arc R is allegedly getting a global release in May (though I sort of wonder if that will end up happening, based upon its source getting canned? :/).
Looking over my actual data (eg. what's saved on my end), Star Ocean has only "cache" and "files" that appear empty. So, I'm guessing that it's all done remotely. Meanwhile, Arc the Lad R looks to have actual content in its respective "cache" and "files" (looks to be running with Unity, and using Criware, based on naming?), however I'm not sure how much is actually there and whether I could access anything with something like UABE (there's a whole lot of files, such as "area_101", "b_chara_image", and "pict_3dmap" with the type... "file" and not much else).
Searches concerning Star Ocean bring up a few options, mostly using Nox emulator for starters, however I have been unsuccessful using this route and believe it may not be possible anymore due to a 32/64-bit conflict. I'm also not sure what sort of engine it's using, if that would factor into the best approach. And if there are more/missing items from Arc R, I'm not sure how I could access those, either.
Really sorry about the wall-of-texting here, but I'm happy to offer any further information that could assist in this endeavor. Thanks a bunch!
Ok, moving on, I've had an unfortunate though perhaps unsurprising discovery: quite a few mobile games will be shutting down around June, which wouldn't be anything terribly unusual, except that they're games I had been actively playing! Before their respective demises, I was hoping to try my hand at datamining. Now I'd really appreciate some help with this, since I've hit a few hurdles.
The games in question: "Star Ocean Anamnesis" and "Arc the Lad R", both Japanese releases. SOA had a rather rough and short-lived existence as a global release a few years back, and Arc R is allegedly getting a global release in May (though I sort of wonder if that will end up happening, based upon its source getting canned? :/).
Looking over my actual data (eg. what's saved on my end), Star Ocean has only "cache" and "files" that appear empty. So, I'm guessing that it's all done remotely. Meanwhile, Arc the Lad R looks to have actual content in its respective "cache" and "files" (looks to be running with Unity, and using Criware, based on naming?), however I'm not sure how much is actually there and whether I could access anything with something like UABE (there's a whole lot of files, such as "area_101", "b_chara_image", and "pict_3dmap" with the type... "file" and not much else).
Searches concerning Star Ocean bring up a few options, mostly using Nox emulator for starters, however I have been unsuccessful using this route and believe it may not be possible anymore due to a 32/64-bit conflict. I'm also not sure what sort of engine it's using, if that would factor into the best approach. And if there are more/missing items from Arc R, I'm not sure how I could access those, either.
Really sorry about the wall-of-texting here, but I'm happy to offer any further information that could assist in this endeavor. Thanks a bunch!