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So I'm finally starting to rip Nintendo DS models thanks to MelonDS with a MelonRipper function that makes it rip everything captured on screen. However, this is more of a "halfway point" from what I wanted to rip. Using Blender 2.92 & a script that allows the import of the .dump files that contain the models, textures, and everything that was taken on screen, at first i thought it was easy, however, it turns out, no matter what I select to remove, everything gets deleted. I need some kind of guideline or instructions to help with exporting certain models. I will leave a link for the .dump files I did, & the Blender script should anyone decide to help me out.

https://www.mediafire.com/folder/vrwb3ba...+Rip+Files
Not sure what you're asking. If you want to delete stuff, go into edit mode, and delete the faces you don't want. You can select all faces with a specific material to speed it up.

You won't be able to export any of the materials to .dae though: the material graphs aren't setup in a way that's compatible with the .dae exporter.
You don't understand. This is not like 3D Ripper DX or Ninja Ripper. Even if I do highlight some specific stuff I don't want, everything still gets deleted, meaning everything is connected.
press tab, select the parts you want to delete and delete them, it's that simple
I figured it all out a long time ago. No need to continue with this.