07-27-2021, 02:22 AM
Hi there guys. I was checking through my models with Peardian's new model checker tool and got this error for two of them, which I would not know the first thing about fixing:
These models actually had weighting issues on export from the game files (in that moving the eyes would move the mouth and opposite eye's eyelids inappropriately, as well as one side of the lower jaw moving the other side and totally breaking the model - stretching the underside of the jaw out like putty) which I fixed by removing the offending vertices from the vertex groups they weren't supposed to be in. The model now moves correctly, but throws this error, which obviously isn't ideal.
If I broke something, how do I fix it? Or is this a false positive? (Doubt it lol). I've attached the offending models, with their basic textures for ease of viewing.
[attachment=12520][attachment=12521]
Quote:This model has 1 point(s) with bad weighting. The weights of each bone should sum up to exactly 100% for each point, as otherwise they will not move correctly. If this model was converted from another format with a tool/script, there may be a flaw in the tool/script.
These models actually had weighting issues on export from the game files (in that moving the eyes would move the mouth and opposite eye's eyelids inappropriately, as well as one side of the lower jaw moving the other side and totally breaking the model - stretching the underside of the jaw out like putty) which I fixed by removing the offending vertices from the vertex groups they weren't supposed to be in. The model now moves correctly, but throws this error, which obviously isn't ideal.
If I broke something, how do I fix it? Or is this a false positive? (Doubt it lol). I've attached the offending models, with their basic textures for ease of viewing.
[attachment=12520][attachment=12521]