08-01-2021, 02:53 PM
I've ripped a Cranidos model from pokemon sun and when imported into blender the UVs do not align with the texture at all. They do align perfectly with the normal map though. I exported the model using Ohana3DS and when viewed in there the texture is aligned properly. I did try some solutions I saw on other threads where I used math nodes with the vector however it did not work.
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![[Image: unknown.png]](https://media.discordapp.net/attachments/467885421292945408/871184798381641738/unknown.png)
![[Image: unknown.png?width=579&height=581]](https://media.discordapp.net/attachments/467885421292945408/871479677540253726/unknown.png?width=579&height=581)
![[Image: unknown.png?width=775&height=581]](https://media.discordapp.net/attachments/467885421292945408/871480140209745940/unknown.png?width=775&height=581)