I've been trying to rip Bomberman 64 sound effects for some time now. N64SoundTool won't work for me due to a side by side error. Anyone have any advice?
I have successfully ripped the sounds with N64 Sound Tool. I can give them to you although some are high pitched.
That would be good. Maybe someone knows how to fix them?
From my experience with PSound, the main reason why sounds when ripped tend to be higher pitched than when ingame is because the sound is at a higher frequency than normal. Decreasing the frequency tends to fix the issue.
Can you use PSound for an N64 game?
Never tried such a thing. Most likely not
Sorry here they are, I use N64SoundTool on EUR/USA/JPN rom so there should be duplicates, use something like doublekiller to remove them :
https://drive.google.com/file/d/1Y45yB21...sp=sharing
The reason there are 2 folders for a rom is because it was like that on N64SoundTool, I think there is one for sfx and one for sample instruments for music.
To fix the high pitched audios, you can use Audacity and create a macro that slows down a file then select every file that need to be slowed down (to avoid doing the thing on every file manually). I can explain in detail if you don't manage to use Audacity or if necessary.
My next question is: how much do they need slowed down?
The only N64 game I used this tool with is Star Fox 64 and I used the "Change Speed" effect with a 0.6 speed multiplier or -45 for percent change (you can change these values if they aren't accurate). Just create a macro do this and that export to WAV and select the files you want.
The problem is some are high-pitched and some aren't. The Nintendo 64 isn't one of the most difficult consoles to work with for nothing.
I hope you know the game REALLY well.
Good luck then.
Is there any kind of resource out there to know exactly how to adjust them? I'm kinda just shooting in the dark here.