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Full Version: Banjo-Kazooie: Nuts and Bolts completely flops in the USA
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(01-28-2009, 06:24 PM)koopaul Wrote: [ -> ]Rare had been destined for failure since they were sold. With the exception of those Pinatas...
shut up
Next game needs to be a platformer, or something with a stronger focus on platforming at least.
Next game doesn't need specific rules or guide lines just needs to not be shit.
Kinda hard if they keep the game play the way it is. If they bring the vehicles back, they need to at least make them fun.
I normally hate it when games take a new direction (aka Sonic) but I didn't hate this. It was kinda sad how the hub was the best bit and it's a real shame that the creativity there wasn't present in the rest of the game. They had the ideas but failed in executing them, something Rare seems to love doing now days.
It flopped? Dang, that's news to me. Here I was having high hopes for it. But it would be cool if it becomes a cult classic yeas later.
you just fucking ruined this thread because you posted

WAY TO GO
Recently I saw a commercial for Lunchables that was also trying to advertise Nuts and Bolts.

That's when I knew it hit rock bottom. Shame.
Don't be a douchebag, OSM.


Anyway, like I was try to explain in my post before, it's not Rare's fault. It's the big companies in charge. After Rare was sold, they lost many important staff members and developers. I don't believe Microsoft handled their previous games like Grabbed by the Ghoulies or Conker Live and Reloaded, well.

It's a shame. I knew they weren't gonna have it easy from the start.
How am I being a douche? Banjo flopped in the USA, not my fault.
No I mean your reply to kyrtuck. I don't think he said anything that bad.
oh that

kyrtuck is a distinguished gentleman
I downloaded the demo

tbh I agree with the thing stating that the hub world was better than the actual game
the rest was pretty boring thqh
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