11-02-2021, 01:44 AM
So recently, I've been looking into the mobile game "Mass for The Dead" to grab its models. I really love their designs and was hoping to fool around with them in Blender.
Originally, the biggest problem I ran into was that most of the files were encrypted and stored somewhere independent and couldn't be viewed or extracted from an emulator. Meaning the extraction method I've been using for other games is null here. Thankfully, I was able to find a thread on XeNTaX (https://forum.xentax.com/viewtopic.php?f=16&t=24400) by someone who encountered the same problem. I was even able to run the same .bms script using QuickBMS from this thread and managed to convert everything into an ASSET file. Which, in theory, means the files should be able to be opened, right?
Wrong. That brings up the current problem I have---- I can't open them for the life of me.
I've tried AssetStudio, AssetBundle, TinyRipper, and others with no luck. I've tried reaching out to the folks in the thread above, but I believe the person asking the question only made their account for this one thing, so I'm asking here.
I have a gut feeling I'm missing something incredibly obvious like in the last thread I made, but I genuinely have no clue what the problem could be. I could be exporting with the wrong type of file after using QuickBMS (even though I have been researching tutorials on both YouTube and from aLuigi, I did just find the program yesterday), or maybe I'm trying to open the decrypted files with the wrong program, but I've exhausted my options.
If anyone wants to look through the files, here's a DropBox of the decrypted files after using the AdaptiveKeyDec script from that XenTaX thread: https://www.mediafire.com/folder/40m3924y9kgh2/u
If you would rather look at the unaltered files, there's a download for them in the XenTaX thread.
If it helps, I did find a bit more information on zenhax from two different threads (another forum website linked within the XenTaX thread) that had an additional post. Though, one particular person was trying to crack sound files, so I'm unsure how relevant that is.
Many thanks in advance.
Originally, the biggest problem I ran into was that most of the files were encrypted and stored somewhere independent and couldn't be viewed or extracted from an emulator. Meaning the extraction method I've been using for other games is null here. Thankfully, I was able to find a thread on XeNTaX (https://forum.xentax.com/viewtopic.php?f=16&t=24400) by someone who encountered the same problem. I was even able to run the same .bms script using QuickBMS from this thread and managed to convert everything into an ASSET file. Which, in theory, means the files should be able to be opened, right?
Wrong. That brings up the current problem I have---- I can't open them for the life of me.
I've tried AssetStudio, AssetBundle, TinyRipper, and others with no luck. I've tried reaching out to the folks in the thread above, but I believe the person asking the question only made their account for this one thing, so I'm asking here.
I have a gut feeling I'm missing something incredibly obvious like in the last thread I made, but I genuinely have no clue what the problem could be. I could be exporting with the wrong type of file after using QuickBMS (even though I have been researching tutorials on both YouTube and from aLuigi, I did just find the program yesterday), or maybe I'm trying to open the decrypted files with the wrong program, but I've exhausted my options.
If anyone wants to look through the files, here's a DropBox of the decrypted files after using the AdaptiveKeyDec script from that XenTaX thread: https://www.mediafire.com/folder/40m3924y9kgh2/u
If you would rather look at the unaltered files, there's a download for them in the XenTaX thread.
If it helps, I did find a bit more information on zenhax from two different threads (another forum website linked within the XenTaX thread) that had an additional post. Though, one particular person was trying to crack sound files, so I'm unsure how relevant that is.
Many thanks in advance.