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Full Version: Help with Dx2 Unity assets
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For some reason the green channel and the alpha channel are all funky on most of Dx2's assets at least when ripping with asset studio. Only thing i've noticed is all the assets that get all corrupt looking looking use the format RGBA4444 while the rest of the working ones use ETC_RGB4. I attached an archived asset, maybe someone could find a way to extract it without it looking funny?