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Full Version: Ripping Xenoblade Chronicles 2 maps
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Hey everybody,

I'm a 3d animator trying to rip the map models from this game to make a scene. I have no real experiencing ripping from games. I've managed to get to the point where I've extracted the .nca files. I believe need to extract the bf2.ard/bf2.arh in order to get the model files
to use in XBC2ModelDecomp. I found a program xbtool by Thealexbarney but I have no idea how to compile this or use it. Any direction or tips would be helpful, thank you!