The VG Resource

Full Version: Trying to rip mesh + rig and animation; rips everything BUT the mesh
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Hi,
I'm trying to rip a mesh and its rig/animations from a Unity game. I am using AssetStudio, Noesis, and Blender 2.7.9. I have the NPC I want ripped here, where Mesh1 is the mesh the NPC uses as its character model (image).[Image: s1.PNG]

I then do as this page says and do Model > Export selected objects. I have tried all of the options listed here (image).[Image: s2.PNG]

However, when I view it in Noesis or Blender, it appears as a solid capsule (with the animations(!) and some of the bones(?)) instead of with the model it is supposed to be using. [Image: s3.PNG]

Ripping the model to .obj instead of .fbx using Export > Selected assets rips the mesh but not the Armature or the animations.
Is there anyone who can help me with this problem? I feel like this issue should not be happening as it seems like such a small thing. If anyone could help me with this, I'd be forever grateful! Thank you.