04-25-2022, 01:08 PM
Hi! A few months ago I dumped all the Woolly World player textures. The amiibo player textures are pre-baked, finalized textures. I can share all of them, if no one has done this already.
Would it be best to put them all in folders along with the player model on models resource? Or separately on textures resource?
As for all the other color patterns (non-amiibo), these use RGB color masks to apply yarn colors to a mostly grayscale base texture. I'm sure plenty of people have already looked at this. I'm wondering if anyone knows the correct (least headache) way to use the color masks to create final textures for all of these, to match the amiibo ones? I was unsuccessful in finding the actual color values for each pattern. As far as I know there are only a set amount of yarn colors in the game, so the final amiibo textures can be used for color comparison, if nothing else. But of course the actual precise color values are ideal, wherever they are tucked away.
I know how to use layer masks in photoshop, no problem, as well as RGB channels. But I haven't found a precise way of applying color. I've tried color burn/linear burn/darken/hard light/overlay/etc, combinations, and I can successfully very closely match the final yarn colors in the amiibo textures. But it's obviously not "perfect" so I wouldn't be able to share that. And it's extremely tedious, I haven't found a blanket setting that works for all colors.
A few examples. "Moo moo" pattern uses the same colors as Duck Hunt and Kirby. And Shy Guy pattern uses red matching Mario and blue matching Luigi. For personal use it's obviously fine but I was hoping someone already knows a programmatically correct way to do this. Otherwise it seems like such a shame for me to do all this for personal use and then not share it.
I tried reverse engineering the color application with divide and other more long-winded approaches haha, but I haven't figured it out yet. I stopped since there must be a better way.
Are base + mask combined textures accepted by VG Resource, or only separately? Aplogies for the long post.
Would it be best to put them all in folders along with the player model on models resource? Or separately on textures resource?
As for all the other color patterns (non-amiibo), these use RGB color masks to apply yarn colors to a mostly grayscale base texture. I'm sure plenty of people have already looked at this. I'm wondering if anyone knows the correct (least headache) way to use the color masks to create final textures for all of these, to match the amiibo ones? I was unsuccessful in finding the actual color values for each pattern. As far as I know there are only a set amount of yarn colors in the game, so the final amiibo textures can be used for color comparison, if nothing else. But of course the actual precise color values are ideal, wherever they are tucked away.
I know how to use layer masks in photoshop, no problem, as well as RGB channels. But I haven't found a precise way of applying color. I've tried color burn/linear burn/darken/hard light/overlay/etc, combinations, and I can successfully very closely match the final yarn colors in the amiibo textures. But it's obviously not "perfect" so I wouldn't be able to share that. And it's extremely tedious, I haven't found a blanket setting that works for all colors.
A few examples. "Moo moo" pattern uses the same colors as Duck Hunt and Kirby. And Shy Guy pattern uses red matching Mario and blue matching Luigi. For personal use it's obviously fine but I was hoping someone already knows a programmatically correct way to do this. Otherwise it seems like such a shame for me to do all this for personal use and then not share it.
I tried reverse engineering the color application with divide and other more long-winded approaches haha, but I haven't figured it out yet. I stopped since there must be a better way.
Are base + mask combined textures accepted by VG Resource, or only separately? Aplogies for the long post.