(07-21-2023, 05:49 PM)BlastoiseTheVGRipper Wrote: [ -> ] (07-11-2023, 01:02 PM)Hornedpariah Wrote: [ -> ]Hey I'm very green to all this. I'm an artist currently learning Zbrush. Is there a guide to extracting a model from mirrorverse? I'd love to get the Parr family
The game uses the Unity engine, you need to extract the files straight from the .apk by renaming the .apk to a .zip file and you will need to get the assets folder and put it somewhere on your desktop and then get AssetStudio to rip the models with their armature.
i pointed the Assetstudio to the assets folder and i keep getting this error:
Unable to load object
Assets CAB-97895b1533c5ffa8e5d37930a3155e86
Path C:\Users\horne\Downloads\Disney
Mirrorverse_6.0.1_apkcombo.com\assets\assetpack\aladdin_001_odr\alad
din_001.assetbundle
Type Shader
PathlD -9057030413560698077
System.lO.EndOfStreamException: Unable to read beyond the end of the
stream.
at System.lO.BinaryReader.lnternalRead(lnt32 numBytes)
at AssetStudio.EndianBinaryReader.Readlnt320 in
C:\projects\assetstudio\AssetStudio\EndianBinaryReader.cs:line 42
at AssetStudio.VectorParameter..ctor(BinaryReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 326
at AssetStudio.StructParameter..ctor(BinaryReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 34
at AssetStudio.ConstantBuffer..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 424
at AssetStudio.SerializedProgramParameters..ctor(ObjectReader reader)
in C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 537
at AssetStudio.SerializedProgram..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 714
at AssetStudio.SerializedPass..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 789
at AssetStudio.SerializedSubShader..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 843
at AssetStudio.SerializedShader..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 898
at AssetStudio.Shader..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 982
at AssetStudio.AssetsManager.ReadAssets0 in
C:\projects\assetstudio\AssetStudio\AssetsManager.cs:line 454