05-02-2022, 12:41 PM
05-02-2022, 05:47 PM
The big thing I would recommend is reorganizing your sheet into different groups. In this case I would organize the sheet by enemy type/species and further subdivide by animations. I'd leave spaces between different animations/enemy type. You may also want to play around with the box and background colors a smidge.
If you don't mind my asking, what is your end goal with this sheet? Like, what would people be able to use this sheet for? I find that having an end goal helps with knowing whether a sheet is finished or not. For example, an enemy in a platformer would need at the very least a walk cycle to be considered finished, but would probably benefit from having attack and death animations as well.
As is, this sheet has mostly static characters. You may want to consider expanding each character in their own sprite sheet one at a time rather than trying to do them all at once.
If you don't mind my asking, what is your end goal with this sheet? Like, what would people be able to use this sheet for? I find that having an end goal helps with knowing whether a sheet is finished or not. For example, an enemy in a platformer would need at the very least a walk cycle to be considered finished, but would probably benefit from having attack and death animations as well.
As is, this sheet has mostly static characters. You may want to consider expanding each character in their own sprite sheet one at a time rather than trying to do them all at once.
05-03-2022, 02:02 PM
(05-02-2022, 05:47 PM)Spriter Theo Wrote: [ -> ]The big thing I would recommend is reorganizing your sheet into different groups. In this case I would organize the sheet by enemy type/species and further subdivide by animations. I'd leave spaces between different animations/enemy type. You may also want to play around with the box and background colors a smidge.
If you don't mind my asking, what is your end goal with this sheet? Like, what would people be able to use this sheet for? I find that having an end goal helps with knowing whether a sheet is finished or not. For example, an enemy in a platformer would need at the very least a walk cycle to be considered finished, but would probably benefit from having attack and death animations as well.
As is, this sheet has mostly static characters. You may want to consider expanding each character in their own sprite sheet one at a time rather than trying to do them all at once.
For my end goal, I just wanted them to be used basically the same way as in the original game.
05-03-2022, 02:44 PM
(05-03-2022, 02:02 PM)Luigifan1115 Wrote: [ -> ]For my end goal, I just wanted them to be used basically the same way as in the original game.
I've never played Plants Vs. Zombies, but I'd imagine they have at least an idle animation, attack animation, and maybe a death animation.
Again, I'd recommend picking just one character and giving it all the animations you think it would need. Once everything is polished to your liking, try submitting that.